Don't even compare me to that fraud. lol JSTAT.
It is simple very simple to steer tens. Single deck game. Worst rules possible other than shuffle every round. Play a deck as many hands a round as you can to get as deep in the deck as you can. Lets say the first 13 card I had 3 + value cards, 7 negative valued cards and 3 neutral cards. The count is -4 so far. The next 13 cards in the deck, cards 14-26 are of no consequence because for it to be of consequence you would have to know what the value of the last 13 cards or should I say the last quarter deck of a single deck game.
To continue and give summary we have a 1st quarter deck count of -4. Now lets skip to the 3rd quarter deck, or should I say cards 27-39. This portion of the deck we only get too see say 36 cards. The cards are 2 valued as + 6 valued as negative and 2 are neutral with no value. at all. Giving the cards 1-13 and 26-36 a value of -8.
With my towns standard house shuffle, cards 1-13 and 26-36 will be shuffled together. Givin that you place the cut card in the middle of the deck and the dealer was skilled at shuffling correctly, after shuffle the top half deck count should be at between -6 to as high as -10. Factoring in any mistakes the dealer made to his advantage or yours. Meaning there are 6-10 more 10-aces in the half of the deck that will be played than the half deck that wont be played. Giving you a guaranteed top deck true count of plus six to plus ten. The plays would be obvious even if they go against basic strategy. You will always want to split your tens, double any ace hand no matter what basic strategy says. The advantage would be all you.
You may have to play some before this opportunity arises, but well worth the hours of practice. And I mean hours of practice. Not just reading this and say oh that seems easy. No like I said and understanding of something is not having the ability of carrying it out.