Using the standard 2.7 cards per player, let's assume there is a 54 "negative run" of cards . We would see the following number of rounds for this run
1 player vs dealer: 10 rounds
2 players vs dealer: 6 2/3 rounds
I've seen it recommended to play 2 hands at min bet in negative counts to eat cards and I don't understand why we don't want to let the dealer "help" us eat the % of negative cards.
1 hand for 10 rounds = 10 units wagered
2 hands for 6 2/3 rounds = 13 1/3 units wagered
Why is card eating considered viable? Are we saying that the loss of -EV is made up for by increasing the speed of play? This seems unlikely to me since headsup play is often pretty fast but I don't have numbers to back that up
Has this been simmed? Am I off somewhere in my assumption/math?
1 player vs dealer: 10 rounds
2 players vs dealer: 6 2/3 rounds
I've seen it recommended to play 2 hands at min bet in negative counts to eat cards and I don't understand why we don't want to let the dealer "help" us eat the % of negative cards.
1 hand for 10 rounds = 10 units wagered
2 hands for 6 2/3 rounds = 13 1/3 units wagered
Why is card eating considered viable? Are we saying that the loss of -EV is made up for by increasing the speed of play? This seems unlikely to me since headsup play is often pretty fast but I don't have numbers to back that up
Has this been simmed? Am I off somewhere in my assumption/math?