Here's a more thorough answer to your question zengrifter
I found an old description of the options and I'm pretty sure there are some newer features but it's not worth going through every little thing to figure out what's missing:
It does the following:
1) Rules including:
OBO, ENHC, OBBO, BBO, any variation of dealer checking a/10 only and payoff
as above (i.e. takes
all or busted bets)
S17/H17
Set Dealer BJ payoff to anything you want.
BJ Bonus after split with split Aces and/or Tens
BJ Suited Bonuses
DAS/NDAS
ANY set of doubling rules based on 2/multi-card total you want with buttons
for the more common.
Double soft of all totals or just 19 count as hard.
LS/ES
Set Surrender value to anything you want
Surrender Bonus against BJ (i.e. it can be set to 0 to indicate surrenders
push BJ)
Any combination of Late/Early surrender based on upcard you want with
buttons for the most common.
Macau Surrender for 2-10 and/or Ace
SAN
SAS
Exact values for SPL1-3
CDZ-, CD-P, CD-PN values for OBO,ENHC
Limit splits to any subset of paircards you want (i.e. it's compatible with
England rules)
SMA/HSA/DSA/SSA
Player-Dealer Tie payoffs can be set to anything based on total/BJ
Shoe can be any finite number of decks (arbitrary cut-off at 500), infinite
or forced to have any combination of cards including specific suits combinations (not specific
tens though).
Infinite decks can be forced to have any proportion of cards.
Bonuses can be:
BJ Always Wins
Based on any total/ncards/composition
Based on suit
Based on upcard
Can play through or automatically play or have to win
Can pay specific value including loss/push or anything else against BJ (ace
and/or ten up)
Suited
2) Strategies including CD/TD/2C/NCard and Forced. e.g. BJA3 values can be
reproduced using the forced
strategy forcing post-split exceptions to the 2C strategy (although the 2C
strategy gives a higher
EV since it is rules specific).
The Forced strategy fills in the best strategy for non-forced hands and can
be any n-card dependent.
It allows forcing of any individual or combination of hands based on
total/upcard or specific composition of cards.
3) You can:
Save Forced Rules/Bonus Rules/Other preferences
Colors for strategies can be specified using the Windows .Net pallette.
Limit the upcards for which the strategies are calculated
Save Dealer probs in a dictionary/hash table for re-use or just go from
scratch every time.
Choose which strategies to calculate including the TD/2C/Forced
4) Once the results are obtained from the calculation:
Results based on Upcard/First Player Card and Net EV are given
The rules are displayed
Strategy tables are given. If you click on any single strategy you get the
EV's in a pop-up
You can get the EVs/strategies for any player hand vs any upcard
Strategies and EVs based on the number of cards are broken down
Exceptions are listed and can be analyzed
All split EVs that are calculated are given
The forced strategy can be changed and recalculated (this is much faster
than redoing the whole
thing and allows exploration of various changes and helps with EORs below)
EORs can be calculated based on a Fixed Forced Strategy, a card removed
dependent TD strategy and
CD strategy. All or just one EOR can be calculated.
EORs analyis is given for any player hand
EORs analysis based on total/upcard is given.
5) Realtime strategy can be used and the best strategy for the given hand is calculated based on the current shoe.