1twoSix - The One2Six simulator

#1
Hi folks!

Intro:

As you noticed I wrote some post before of how we can beat this ****ing thing. So I want to make here a post about all the information we have or all theories or whatever, it doesn't matter. The mainly objective is: Create a simulator of this thing in Java (few months ago I created a sample but it doesn't work very well so I decided to start again)

What are you pretensions creating a simulator in Java?

Well I don't know if this will be useful in the future, but mainly is because we can't buy an original One2Six to experiment with it. So if we have a simulator we can experiment new theories or maybe making a special probabilistic chart for that machine.

With time and effort we can make something interesting, it's like a Nintendo 64 emulator but with this, maybe you can turning a profit :laugh:

What is the name of the Simulator?

Lol, it's very original: 1two6

An the code where will be? Are you planning to share it?

I created a project in Google Code, so if any of you are interested in helping, writing, debugging or whatever, you can grab the code and et voilá!

You can check it here: http://code.google.com/p/1two6/

Now there isn't nothing very special there, I created the project 10 minutes before of start writing this! So there isn't ANY CODE! The idea is to start again from the ground floor ;)

The license of the project is GPLv3.

Can I help you?

Yes of course! It's not mandatory but if you know how to code in Java please consider to join to the team (now the team is composed by myself).

If you don't know coding, you can even try to help by adding new information, testing bugs, editing the future wiki or even helping problems of other people. Of course if you observed something when you are playing with a real One2Six, please consider to share here the info.

It will be nice to have here the patent link, and all the videos, or external info in internet because I'm going to check this thread very often.

Final words

I want to hear your opinions guys! It's very important for me ;)
 
#2
Wait a minute. If you don't have access to one of the shuffle machines, how are you determining the characteristics of the shuffler that you want to simulate?

The only way around taking one apart would be to have enormous amounts of input vs. output data and write an algorithm that gives you a reasonable and useful approximation of the same transfer. I'm guessing it would take tens of thousands of shuffles to do that.

I think it would be easier to get a shuffler.
 

johndoe

Well-Known Member
#3
Exactly. I don't think it would be a difficult matter to decypher the shuffle algorithm from a physical machine. I would even happily do the analysis if someone would supply the machine.

Still, there is no guarantee that there are any profitable methods or patterns that can be discerned from it. If it's properly designed (ha!) there won't be.
 
#4
Automatic Monkey said:
Wait a minute. If you don't have access to one of the shuffle machines, how are you determining the characteristics of the shuffler that you want to simulate?

The only way around taking one apart would be to have enormous amounts of input vs. output data and write an algorithm that gives you a reasonable and useful approximation of the same transfer. I'm guessing it would take tens of thousands of shuffles to do that.

I think it would be easier to get a shuffler.
Yes you're right. For now, I don't have any shuffler here, so all I can do now is create the basis of the simulator, I mean it's "structure" or how it's works in the external aparience, and a normal "random" generator provided by java, and other resources.

But well you can tell me that this isn't a real simulator, and I say yes, because I don't know the internals of the machine. But If we are lucky maybe someone has a machine or something like that and can give us relevant shuffle information and then with it we can code the shuffle sequence of the one2six, and then change my original implementation for the other.

I think it would be easier to get a shuffler. -> Do you know how? I didn't google it very much (when I have enough time I need to do this I'm studying for passing my career exams), but if so, the price will be high, as I suppose.

Thanks for replying! :D
 
#5
johndoe said:
Exactly. I don't think it would be a difficult matter to decypher the shuffle algorithm from a physical machine. I would even happily do the analysis if someone would supply the machine.

Still, there is no guarantee that there are any profitable methods or patterns that can be discerned from it. If it's properly designed (ha!) there won't be.
johndoe yes you're right too! :grin:

We don't lose anything for doing the (How I can I say? mmm) research?

Maybe this guy can help us:

http://www.youtube.com/watch?v=yblpU9RwRnk
 

Sonny

Well-Known Member
#6
Automatic Monkey said:
If you don't have access to one of the shuffle machines, how are you determining the characteristics of the shuffler that you want to simulate?
You may not need to know the exact characteristics of the machine. The various patents for the machine have schematics that show the general mechanical process the machines uses for shuffling. There are some specific details left out but a simulator would allow you to check every possible option for the unknown information. Perhaps you could draw some general conclusions about the process even if you don’t know exactly which procedure it uses. Perhaps there is a weakness that is applicable to all possible options.

-Sonny-
 
#7
Im going to code a database for the simulator, so with this we can make statistics (and then a probabilistic chart).

So this means that the more time we have the program running the more accurately results we get.

And of course we need to set up and environment like playing with 4 guys, playing alone, playing with high stack, or lower stack you know what I mean ...
 

Elhombre

Well-Known Member
#8
1-2-6

@axold, a hint : sit down at the last spot, near the
machine.
Then count the cards that come into the empty tray,
the quantity.
Remember the quantity of the cards that the dealer
inserts after that into the machine.

Now listen to the noises, for every single card you hear a single noise,
that means every card is inserted single into the compartments of
the wheel of the machine.
Are there gaps or not between the elder cards and the new inserted?
Find it out and find out whether the wheel turns only clockwise or
in other directions.Or vice and versa.

IMHO that's the main part of the algorithmus.

When all the cards inserted after a while you hear another noise,
as if a wheel turns, now the wheel turns, how far I don't know; but does
it matter ? ready for new insertions.

Excuse my English, it's hard to explain in a foreign language.

rainer.:cool2::joker::cool2:
 
#9
Does somebody know's how they put the cards in the cardholder in the front where the dealer take's the cards?? one by one form each cardholding thing?? and when they fill the cardholder.

Thnx
 

Elhombre

Well-Known Member
#11
Tracer be careful with these machines.
I think the casinos could change the turn of the wheel.

Before 5 weeks I was at Marrakesch, Maroc.
There was 1 casinos with the One 2 Six , I tried to do
the same as at my home casino, I was not successful,
and I thought why?

Since 3 days back at my home casino there has changed something,
I have a neighbour near my home, who worked there as a dealer
and I asked him what could be, he said the casinos could change
the Algorithmus of the machine, the machine is not as stupid as I thought.
The machine could only be beat, if the bastards don't change anything.

If you wan't to get an advantage, the best would be to buy
such a machine and exploid it yourself, my last information.

For my opinion play at handshuffled games with good rules.

regards rainer.
 
#12
Simulator Progress

I am interested in assisting you with your Blackjack simulator. I have also written a simulator and think we can help each other.

Let me know if you are interested.
 
#13
joedokes said:
I am interested in assisting you with your Blackjack simulator. I have also written a simulator and think we can help each other.

Let me know if you are interested.
Yes, if you want send me a private message with your email and we can chat to share ideas.

I'm thinking in developing this in php because is faster for get a beta code of the simulator.

;)
 
D

Deleted member 3273

Guest
#19
Question

IF these machines are based upon patrons than being random is out of the questions and that is what the manifactors of those machines claim.

"It may even mean changing the lay of the cards by burning one or adding/subtracting a hand from play". How do you translate this towards playing?


Knowing how fast the cards are able to come back into the game.
Knowing how much cards are in the shelves.
Knowing how many cards are in the tray waiting to be dealt.
Knowing what the optimum # hands would be in play?

Any idea what we could add to it?
 

sagefr0g

Well-Known Member
#20
THEBARKINGSTORK said:
IF these machines are based upon patrons than being random is out of the questions and that is what the manifactors of those machines claim.

"It may even mean changing the lay of the cards by burning one or adding/subtracting a hand from play". How do you translate this towards playing?


Knowing how fast the cards are able to come back into the game.
Knowing how much cards are in the shelves.
Knowing how many cards are in the tray waiting to be dealt.
Knowing what the optimum # hands would be in play?

Any idea what we could add to it?
i'd like to know how those ferris wheel seats are filled and emptied, ie. does the machine feed and expel cards a single seat at a time or are cards fed into a number of seats at a time and expelled from a number of seats at a time.:confused::rolleyes:
 
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