Knock Out Black Jack

Solo player

Well-Known Member
#62
K-o

K-O simplicity is an illusion.

Totally different indices must be learned when jumping between 2 and 6 decks.

Different starting points for the count must be learned based on the number of decks played.

And then if you add TKO on top of all this how is it any easier?

I feel your better off just learning a balanced count and be done with it.
 
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#63
Solo player said:
K-O simplicity is an illusion.

Totally different indices must be learned when jumping between 2 and 6 decks.

Different starting points for the count must be learned based on the number of decks played.

And then if you add TKO on top of all this how is it any easier?

I feel your better off just learning a balanced count and be done with it.
It's fine for total beginners who may be overwhelmed or too impatient to learn to estimate decks and do division. But yes I agree once you want to get into indexes and maybe shuffle tracking, it quickly loses its advantage as a the easiest system in town.
 

aslan

Well-Known Member
#64
Solo player said:
K-O simplicity is an illusion.

Totally different indices must be learned when jumping between 2 and 6 decks.

Different starting points for the count must be learned based on the number of decks played.

And then if you add TKO on top of all this how is it any easier?

I feel your better off just learning a balanced count and be done with it.
To each his own. I found nothing whatsoever hard about the things you mentioned, except TKO, which, after all, is not KO. I have modified KO to include key count points using TKO, and that was an easy adjustment, as well. You might be surprised to learn that Exhibit CAA uses KO; it's a real plus for someone who is doing other things, such as HC, while counting.
 

johnnyb

Well-Known Member
#65
Tko

Solo player said:
K-O simplicity is an illusion.

Totally different indices must be learned when jumping between 2 and 6 decks.

Different starting points for the count must be learned based on the number of decks played.

And then if you add TKO on top of all this how is it any easier?

I feel your better off just learning a balanced count and be done with it.
It seems we have a different understanding of what complexity is. For KO-Full, the indices are pretty easy to learn, all that's recquired is a couple minutes a day of memorization, and there aren't that many indices to begin with. Also, adjusting your IRC to the number of decks played can either take barely ANY memorization whatsoever or none at all by simply applying the formula: (4 - (4*#decks)). Any other memorization goes to the bet ramps provided for each RC, the KC's, and Pivot point. The only differences between KO and TKO is that the IRC always starts at "0" and deck estimation is recquired, but Daniel Dravot already provides a betting ramp FOR the number of decks in the discard tray. There is no TC conversion whatsoever because he has done the work for you.

If you think any of this is actually difficult, think again. I'm currently learning Halves and adding on as many indices as possible every day. If you're already educated on the count, then you know it's a balanced level 3 count, so I have to deal with actual TC conversions. When I look back on KO/TKO, I realize now that that was actually a walk in the park compared to this, and Halves has already become fairly easy to use.

Let me know what you think! :rolleyes:
 
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21gunsalute

Well-Known Member
#66
Mackhack said:
Interesting post to bring this one back up. Can't even remember when I came online here last time.

Bottom line though is: BJ is pretty much dead (at least in Vegas) b/c of the greediness of the casinos. Rules have changed so dramatically over the last 5 years it's not even funny and sure they shouldn't even call it BJ anymore.

No casino at the strip is worth playing anymore. 6:5 is a joke. 55% penetration makes it worthless to even count. CSM's don't make it better. It's easier to just give your money to the bell man. No hassle.

I personally stopped counting. I'll go to Terrible's if someone knows it: Double Deck 3:2, 65 to 70 % penetration, friendly dealer. I'm using a progression now. Simple as hell, you can have fun, no counting, and best of all you can drink which you can't really do when counting (losing the count :)).

As an example: In just 25 Minutes with an initial stake of 100 bucks in 5$ chips I ended up with $985. Not bad at all. between 7 and 9 out of 10 games I'm up with the progression.
I'd like to know what progression you are using. This does not even seem remotely possible. Are you actually trying to claim the you made 197 units in 25 minutes of play using a progression? If you're using a negative progression such as Martingale you'll net 1 unit at the end of each progression. Even with Blackjacks, double downs and splits that wouldn't be anywhere near enough time. In fact if you won every single hand, and every single hand you either had a Blackjack, a successful double down or a succesful split you wouldn't be able to net that many units. Please explain in great detail how you were able to accomplish this feat. :rolleyes:
 

jaygruden

Well-Known Member
#67
Been using REKO for 7 months and very pleased with results:

Casino/ Playing Hrs/ Win Rate/ #Decks/ Rules/Conditions
A/ 26.5 Hrs/ 5.73 Units/Hr, 6D/ S17, DAS, LS, 75-80%Pen
B/ 16 Hrs/ 3.43 Units/Hr, 6D/ S17, DAS, NS, 67% Pen
C/ 141 Hrs/ 3.92 Units/Hr, 8D/ S17, DAS, LS, 75-80% Pen
D/ 8 Hrs/ (loss) -19.32 Units/Hr, 8D/ S17, DAS, LS, 69% Pen
E/ 14.5 Hrs/ 13.77 Units/Hr, 8D/ S17, DAS, LS, 75-80%Pen
F/ 7 Hrs/ 7.36 Units/Hr, 8D/ S17, DAS, LS, 75-80%Pen

Total: 213 Hrs, 4.02 Units/Hr

I know I am well ahead of EV and not complaining about it, and right now I see no need to move toward a "higher level count". Maybe I'll feel different when EV starts to level out. Unfortunately, I overstayed my welcome at casino C and she's gone.
 
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Mackhack

Well-Known Member
#68
21gunsalute said:
I'd like to know what progression you are using. This does not even seem remotely possible. Are you actually trying to claim the you made 197 units in 25 minutes of play using a progression? If you're using a negative progression such as Martingale you'll net 1 unit at the end of each progression. Even with Blackjacks, double downs and splits that wouldn't be anywhere near enough time. In fact if you won every single hand, and every single hand you either had a Blackjack, a successful double down or a succesful split you wouldn't be able to net that many units. Please explain in great detail how you were able to accomplish this feat. :rolleyes:
I'll write it up for you!
 

Mackhack

Well-Known Member
#72
21gunsalute said:
Really? But it only took you 25 minutes to win that amount. :laugh:
You want me to write it up so one can actually use it or do you want me to waste my time and write just some nonsense up? Geeze!!!
 

21gunsalute

Well-Known Member
#73
Mackhack said:
You want me to write it up so one can actually use it or do you want me to waste my time and write just some nonsense up? Geeze!!!
What's the difference? Progressions don't work and I'm 99.9% sure that all you're going to give us is a bunch of BS anyway.
 

Mackhack

Well-Known Member
#74
21gunsalute said:
What's the difference? Progressions don't work and I'm 99.9% sure that all you're going to give us is a bunch of BS anyway.
OK. You just saved me from translation of 18 more pages! Over and out!
 
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