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January 27th, 2009, 07:00 PM
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Member
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Join Date: Jan 2009
Posts: 7
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Speed Count any good?
Hey everybody!
Just joined and love the forum. Can anyone tell me what they think of the "Speed Count" by Frank Scoblete? I've tried it and it seems to work. It's very easy to use and I know it doesn't give you the same edge as the HI-LO, but it takes a whole lot less mental energy to execute. I'm trying to find faults with it, and maybe tweak my play to adjust for it. Can somebody point what's wrong with it. Thanks.
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January 28th, 2009, 03:32 PM
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Senior Member
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Join Date: Apr 2008
Location: NY
Posts: 466
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how does the speed count work?
If its that simple and dosent strain your brain chances are its extremley weak
__________________
Quote:
Originally Posted by Licentia
The odds of picking 1 number correct out of 6 is: '1 in 8.17.
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January 28th, 2009, 03:40 PM
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Executive Member
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Join Date: Jul 2005
Posts: 1,978
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Quote:
Originally Posted by italianboy
Hey everybody!
Just joined and love the forum. Can anyone tell me what they think of the "Speed Count" by Frank Scoblete? I've tried it and it seems to work. It's very easy to use and I know it doesn't give you the same edge as the HI-LO, but it takes a whole lot less mental energy to execute. I'm trying to find faults with it, and maybe tweak my play to adjust for it. Can somebody point what's wrong with it. Thanks.
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No. The advantage is a fraction of the claims in the book. KO-Rookie is twice as powerful and very easy.
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January 28th, 2009, 04:03 PM
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Executive Member
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Join Date: Apr 2007
Location: So,IL
Posts: 1,764
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Quote:
Originally Posted by italianboy
Hey everybody!
Just joined and love the forum. Can anyone tell me what they think of the "Speed Count" by Frank Scoblete? I've tried it and it seems to work. It's very easy to use and I know it doesn't give you the same edge as the HI-LO, but it takes a whole lot less mental energy to execute. I'm trying to find faults with it, and maybe tweak my play to adjust for it. Can somebody point what's wrong with it. Thanks.
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Hello and Welcome.
Decide if you want a balanced or un-balanced count first.
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January 28th, 2009, 07:54 PM
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Member
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Join Date: Jan 2009
Posts: 7
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Speed count
Quote:
Originally Posted by standard toaster
how does the speed count work?
If its that simple and dosent strain your brain chances are its extremley weak
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Speed count works like this: There is a prescribed number that they came up with based on how many decks the game has. For example, a 6 deck game starts with the number 27. You simply subtract the number of hands played from 27 to begin the shoe, and then add +1 when you see small cards (2,3,4,5,6) come out. At the end of the round, you get a new starting number. If that number is 31( another number they came up with) or greater, you are supposed to have an advantage. It is unbalanced, true, but at that # 31, there will be more 10 value cards in the deck. There is just something missing from this method but I can't put my finger on it. Hope that helps.
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January 28th, 2009, 07:59 PM
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Senior Member
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Join Date: Apr 2008
Location: NY
Posts: 466
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Quote:
Originally Posted by italianboy
Speed count works like this: There is a prescribed number that they came up with based on how many decks the game has. For example, a 6 deck game starts with the number 27. You simply subtract the number of hands played from 27 to begin the shoe, and then add +1 when you see small cards (2,3,4,5,6) come out. At the end of the round, you get a new starting number. If that number is 31( another number they came up with) or greater, you are supposed to have an advantage. It is unbalanced, true, but at that # 31, there will be more 10 value cards in the deck. There is just something missing from this method but I can't put my finger on it. Hope that helps.
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yeah dont bother with that count its not really worth your time or money. I started out with basic high-low:
+1 for every 2-6
0 for 7-9
-1 for 10-a
its simple but its an extremley effective way to count. Its a balanced count meaning at the end of the shoe when counted correctly it will add up to 0 so you should be able to predict the last couple cards. The downside to a balanced count is that you must convert your count to a true count. To do this you simply divide your running count by the # of decks remaining to get the true count. For every +1 in the true count you will gain about a .5% advantage.
Ditch the speed count and go for a system that is worth your time.
__________________
Quote:
Originally Posted by Licentia
The odds of picking 1 number correct out of 6 is: '1 in 8.17.
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Free Vegas Passes for Blackjackinfo.com members:
All Access Gentlemen's Club Pass
Entitles you and your guests to: Free all night limo service, free entry into 14 strip clubs and a free round of drinks at many clubs.
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January 28th, 2009, 08:14 PM
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Executive Member
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Join Date: Apr 2008
Posts: 1,902
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Quote:
Originally Posted by italianboy
Speed count works like this
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Speed count sounds like K-O, except crappier.
For the effort you're going to put in to mastering it, you might as well learn K-O or Hi-Lo, and get better results.
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January 28th, 2009, 08:45 PM
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Executive Member
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Join Date: Oct 2007
Location: East Coast, U S A
Posts: 1,818
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A Waste of your Time and Money
__________________
"I have approximate answers and possible beliefs and different degrees of
certainty about different things, but I'm not absolutely sure about anything."
… Richard Feynman, 1965 Nobel Laureate
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January 29th, 2009, 02:25 AM
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Senior Member
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Join Date: Jan 2008
Posts: 182
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Quote:
Originally Posted by callipygian
Speed count sounds like K-O, except crappier.
For the effort you're going to put in to mastering it, you might as well learn K-O or Hi-Lo, and get better results.
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Are you suggesting KO is crappy?
__________________
SD Padres
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January 29th, 2009, 04:02 AM
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Member
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Join Date: Jan 2009
Location: Australia
Posts: 20
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K-O is OK (ha ha), but the high pivot has always troubled me. This means that it is really inaccurate in running count mode for important playing decisions such as 16-T, 12-4, D8-6 etc.. the only biggie it is ok for is insurance.
For a real beginner's count I would vote Red-7 every time. If you are wonging, you have an exact signal when to play and when not to play. The pivot at 2*#decks (ie +12 for 6 decks) is right on Hi-Lo TC=+2. If you intend to convert to true count later on, then by starting your count at IRC=-pivot(-12), then with a neutral UTC of -2, an insurance index of UTC=+1, 16-T, 12-4 and 8-6 at UTC=-2, your are well on your way.
Cheers,
Brett.
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