That Pesky 16 v T
I ran a few searches for "16 versus 10", but no luck - even though I know I have seen those threads before! I am looking for a bit of clarification regarding this hand, which seems to garner a different piece of advice from every source I consult.
The basic strategy engine on this website lists "hit" as the correct play for a game without surrender and "RS" (surrender / stand) as correct otherwise. Is this because in a game with surrender, if one does not have the option to surrender a 16vT it is because the 16 is composed of 3 cards rather than 2?
Synder would seem to confirm this, because his "comprehensive basic strategy for any number of decks" advises "stand with 3 or more cards" - regardless of the type of game.
Incorporating counting, it was my understanding that "stand" becomes correct at a TC of +0.5 or greater - but if one goes by Snyder then this a moot point in a surrender game, because one would have either been surrendering or standing all 16s from off the top... implying that strategy deviation for 16vT is only necessary in NS games.
|