Blackjack and Card Counting Forums - BlackjackInfo.com

  #1  
Old April 26th, 2009, 10:13 AM
runforcover runforcover is offline
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Default count on a six deck

hi everyone.
I am new to card counting and this forum. I have been practicing counting at home for quite a while now and i am willing to move onto the casinos. I use the hi lo method as it gets me the least amount of counting errors i make.
When counting a deck i wait for +3 . But what shall i wait for in a six deck? (obviously there are more cards in a six deck)
At the moment i have been using the count +4/+5 when practising in casinos.

It has actually been working out quite nicely. First time i did it i went from 20 to 80. Second time from 40 to 250.(i lost it all in the last 10 mins because i got tempted into gambling .. its so easy guys to get tempted!!)
Only problem is i am not being very descreet. Spending 5 hours in the casino and not making a minimum bet at all when the count is low. I just 'watch for entertaiment'. And make a bet once in a while.


So what count should i use
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  #2  
Old April 26th, 2009, 11:44 AM
21forme 21forme is offline
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From your question, it seems to me that you don't understand counting and RC vs. TC. Do you have any books on the subject?
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  #3  
Old April 26th, 2009, 11:56 AM
runforcover runforcover is offline
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nope just been using the internet mostly.

well lets say we are talking about a single deck.

true count would be the count of the current round. (all cards on the table at the time)
and the running count the count from the begginning of the shuffle.

(please correct me if i am wrong)....
..
well on a single deck as i understand it its good to have an rc of about +3 or higher

but what happens on a six deck. in casinos i have been using +4 or +5 and it was working ok.
but surely its 6 decks. i need to multiply +3 (singly deck) by 6 =18
but having a rc of 18 is impossible i found . so i started using +4 or +5 in casinos . what is a good count to use in six decks ? sorry if this is really a stupid question!?

Last edited by runforcover; April 26th, 2009 at 12:23 PM.
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  #4  
Old April 26th, 2009, 12:21 PM
mathman mathman is offline
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I'm sure one of the book guys will give you a better answer than mine but the running count is the total of everything you've seen so far. The true count (which is the one that governs your decisions) is your running count divided by the number of decks left to be played. So yes you are waiting for +18 divided by 5 decks equals +3 to me...JtMM
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  #5  
Old April 26th, 2009, 12:22 PM
runforcover runforcover is offline
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ok just realised the true count is the rc/decks remaining.... How do i tell how many decks are remaining though ? keeping track of another count ???

i guess i must have been quite lucky since i have been only playing on RCs . and the RC counts of +4 that i have been using must have been coming up quite towards the end.

so how can i tell how many cards are left? is it really bad to play just on rc ?
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  #6  
Old April 26th, 2009, 12:32 PM
Martin Gayle Martin Gayle is offline
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Quote:
Originally Posted by runforcover View Post

so how can i tell how many cards are left? is it really bad to play just on rc ?
Almost all of us have to estimate. This can be tricky at first and if you are off it will make your entire strategy off. The best practice is to get ahold of 6 or 8 decks and practice estimating at home.

Look at the discard rack and estimate how many decks are left to play by estimating how many have been used.

If you use an unbalanced count (Red 7, KO) you do not have to estimate count and can use only the RC. Using RC with Hi-Lo just doesn't work.

Last edited by Martin Gayle; April 26th, 2009 at 12:35 PM.
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  #7  
Old April 26th, 2009, 12:39 PM
mathman mathman is offline
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Pay attention during the shuffle. When the dealer breaks down the pile into two stacks make note of how tall three decks are. Estimate how tall one deck is from what you've seen during the shuffle. Pay attention to the discard rack during the game and continually adjust your count in your head. When in doubt choose your lower estimate....JtMM
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  #8  
Old April 26th, 2009, 12:45 PM
runforcover runforcover is offline
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thank you martin. and thanks mathman . great answers!!

ok i made this little table just now so its not necessary to convert the rc into the tc.


6decks remaining .+18
5decks remaining .+15
4decks remaining .+12
3decks remaining .+9
2decks remaining .+6

isn't this method easier ? that way you dont need to divide. instead you bet on different rcs depending on how many cards are remaining in the deck.

Also ... when i was counting i don't ever recall the number going above +9

Edit : This table is equal to +3 on a normal single deck

Last edited by runforcover; April 26th, 2009 at 12:47 PM.
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  #9  
Old April 26th, 2009, 12:59 PM
runforcover runforcover is offline
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so what do you guys think about that little table ? also how come i never say a count of above +9 ??
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  #10  
Old April 26th, 2009, 12:59 PM
Renzey Renzey is offline
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Quote:
Originally Posted by runforcover View Post
I use the hi lo method as it gets me the least amount of counting errors i make. When counting a single deck i wait for +3 . But what shall i wait for in a six deck? (obviously there are more cards in a six deck) At the moment i have been using the count +4/+5 when practising in casinos. It has actually been working out quite nicely. So what count should i use
The whole idea of any count system is to bet and play according to the proportional high-to-low ratio of remaining cards. If you were say, one deck into that six deck shoe, a running count of +10 would give you the same proportional high-to-low ratio of remaining cards as a +4 running count would when you're four decks into it. That's because in both cases, there would be two extra high cards available for each deck that is left. So the right thing to do is divide your running count by the number of decks that remain. That measurement is called the true count and gives you the proportional high-to-low composition of the remaining pack.. In the typical game, you need a +1.5 true count to have enough of an advantage to warrant raising your bets.

If truing up your count seems too cumbersome for you, you could still stick with the Hi/Lo system and bet according to your raw running count by realizing that after the first deck, you need +8, after the second you need +6, after the third you need +4 and after the fourth you need only +3. That's +8, +6, +4 and +3 at the one, two, three and four deck marks in the discard tray.

If all that still seems rather tricky, then you should switch to an unbalanced system such as Red 7, KISS or KO. Their unbalanced structure tends to accomplish that truing up function for you automatically (with negligible to modest innacuracy). Then you would always raise your bet (or jump in) at the same running count. With KISS for example, you begin your count at "9" (to avoid juggling negative numbers), and whenever the running count reaches "20", your true count will always be somewhere between +1.3 and +1.8 -- thus, you know it's time to go on the betting offensive (as well as play some of your hands differently).
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