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June 11th, 2010, 07:14 PM
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Member
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Join Date: May 2009
Posts: 24
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Snyder's strategy
Snyder's strategy is at his site blackjackforumonline.com
The site is almost inactive but the BJ library is a treasure which is where you will find it.
Regards
Waugh
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June 13th, 2010, 11:59 AM
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Executive Member
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Join Date: May 2007
Location: Midwest
Posts: 3,812
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Quote:
Originally Posted by assume_R
Okay, then you have to memorize the full EV chart, and then you have to calculate EV1 + EV2 ?>? EV3 + EV4 where EV1 and EV2 are the 2 ev's if you keep your 2 hands, and ev3 and ev4 are if you switch the 2 cards. So memorizing the exact decimal numbers to a few places for the entire would be only part of the problem. The other part is thinking about what your switched hands would be, and adding those high-precision numbers on the fly. A few errors per hour would definitely occur as well as a low # of hands per hour, at least for a few months. You could definitely round all the numbers, which would help. Up to you if you're up for the challenge and dedication it would require, which would be more complicated than a full index chart. And that's just for the B.S.. Image also having to count and memorizing additional index numbers, which would be a huge problem to calculate.
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Well, many of your switches are intuitive. 10-5 and 10-6, of course you switch to 11 and 20.
And as far as the errors, hands per hour, etc. why not just play on a simulator until you have it down perfectly. Couldn't take more than a few weeks. Again, the goal here is heat-free EV, which is the holy grail of counters.
You could also think of the EV fractions as integers, which would make it easier to memorize. Like how we say a baseball player "bats 327" instead of .327. Just, thinking mnemonically, you know...
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June 14th, 2010, 10:05 AM
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Banned
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Join Date: May 2006
Location: Connecticut
Posts: 5,171
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Quote:
Originally Posted by moo321
Well, many of your switches are intuitive. 10-5 and 10-6, of course you switch to 11 and 20.
And as far as the errors, hands per hour, etc. why not just play on a simulator until you have it down perfectly. Couldn't take more than a few weeks. Again, the goal here is heat-free EV, which is the holy grail of counters.
You could also think of the EV fractions as integers, which would make it easier to memorize. Like how we say a baseball player "bats 327" instead of .327. Just, thinking mnemonically, you know...
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That would be a good project, a BJ Switch simulator that records the EV of a player's switch decisions.
A player that does not know to switch 5-10 and 10-6 would be screwed. But how about A-3 and 10-7 vs. 8, how much are you going to lose by getting that one wrong when it happens?
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June 18th, 2010, 12:41 PM
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Executive Member
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Join Date: May 2007
Location: Midwest
Posts: 3,812
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Quote:
Originally Posted by Automatic Monkey
That would be a good project, a BJ Switch simulator that records the EV of a player's switch decisions.
A player that does not know to switch 5-10 and 10-6 would be screwed. But how about A-3 and 10-7 vs. 8, how much are you going to lose by getting that one wrong when it happens?
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Although, we still don't know what the EOR is... so I have no idea if it's worth the hassle.
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November 5th, 2010, 04:07 AM
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Join Date: May 2010
Posts: 33
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Any updates on this?
Has anyone developed a decent strategy for BJ switch?
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November 5th, 2010, 12:49 PM
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Executive Member
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Join Date: May 2007
Location: Midwest
Posts: 3,812
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Quote:
Originally Posted by jopke
Any updates on this?
Has anyone developed a decent strategy for BJ switch?
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Well, the strategy is out there. It's just that you need to memorize EV charts... No "workable" strategy, and I suspect there won't ever be one.
I'm more concerned about the EOR...
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November 5th, 2010, 01:03 PM
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Banned
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Join Date: May 2006
Location: Connecticut
Posts: 5,171
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Quote:
Originally Posted by moo321
Well, the strategy is out there. It's just that you need to memorize EV charts... No "workable" strategy, and I suspect there won't ever be one.
I'm more concerned about the EOR...
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Off the top of my head, I'd use that versatile tool, Revere Plus/Minus.
2-6 = +1
9-10 = -1
What these EOR are going to hit hard on, are the double down plays because you are switching yourself into so many of them. Give me 9's over A's in the shoe any time for doubles, because if I don't make my hand the 9 will bust the dealer out. There's also that ugly ace on an 11 double.
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December 1st, 2010, 04:28 PM
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Executive Member
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Join Date: May 2007
Location: Midwest
Posts: 3,812
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Quote:
Originally Posted by Automatic Monkey
Off the top of my head, I'd use that versatile tool, Revere Plus/Minus.
2-6 = +1
9-10 = -1
What these EOR are going to hit hard on, are the double down plays because you are switching yourself into so many of them. Give me 9's over A's in the shoe any time for doubles, because if I don't make my hand the 9 will bust the dealer out. There's also that ugly ace on an 11 double.
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Do you know what the EOR's are for the game? It would be impossible to know how to bet without that...
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December 1st, 2010, 06:59 PM
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Executive Member
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Join Date: Oct 2007
Location: East Coast, U S A
Posts: 3,749
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The huge dealer advantage of NOT losing, but pushing on 22 needs to be reflected in the deuce's counting "tag"
The value of the deuce is obviously INFLATED.
A shoe with excess deuces would favor the house and deficient deuces would aid the player.
As such, I believe that the deuce needs to be counted as a "super" low card,
at least the equivalent of the 4 and 5
I would love to see actual E.O.R.'s but they do not exist.
Noteworthy: the Ace's value also is very obviously altered.
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December 15th, 2010, 07:06 PM
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Member
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Join Date: Dec 2010
Posts: 55
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Quote:
Originally Posted by Automatic Monkey
A player that does not know to switch 5-10 and 10-6 would be screwed. But how about A-3 and 10-7 vs. 8, how much are you going to lose by getting that one wrong when it happens?
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Switch to A-10 and 7-3, double on 7-3?
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