Canceler said:
Here’s where building your own simulator comes in handy. You could arrange for it to always give the player an ace, or maybe record the results only when the player has an ace. Maybe sagefr0g will be able to answer this question after he finishes his simulator.
Not to put any pressure on you, Mr. Fr0g! :laugh:
hey Canceler ole buddy, ole friend, lol, hey you know i'll be knocking on your cyber door with questions pretty soon don't cha?
so far the program is at over 1,252 lines of code and 13 modules.
still gotta make it complete dealers hands.
gotta get it to draw cards beyond a csm like shuffle routine (ie. it doesn't now draw cards after a hand is complete, it only draws cards after a shuffle like a csm).
gotta get splits to work.
so my guess there will end up being at least forty or more modules and at least four thousand lines of code, there or about once it's done, if it's ever done, lol.
i'm proud of myself though, cause last night i finally broke down and wrote out a flow chart, lol.
so at least i can sort of know what's doing what.
:whip:
what ever, i finally found something more frustrating to do than play blackjack, lmao.
trying to teach a machine with less intelligence than a grasshopper how to do something that comes simple for most humans.
that and not being the brightest bulb in the room myself makes for a challenge.
what ever, even if i had it done, Matts problem would be hard to deal with cause like QFIT was saying, heck to get billions of rounds out of a program like this you'd need one heck of a hard drive and it would take forever to run, not to mention apparently the rng capabilities of excel are supposed to suck.
just a sampling of errors i had to deal with in image below...