MountainMan said:
Has anyone considered the advantage of playing as two player team, one counting with a count system optimized for betting, the other optimized for playing?
The playing optimized player (POP) could bet by mimicing the betting pattern of the betting optimized player (BOP). The POP could give advice to the BOP when the hand called for variance from BS.
Would the extra advantage be worth it? Has anyone run any sims on this? MM
Ive thought of it before, and would like to try it someday. I havent got around to simming it, because I havent figured out how to go about it.
Heres a couple of ideal counts i had in mind. Check it out!
One player, could use the playing and insurance count
(a-x)111111110-2
pe.66
ic.98
The other player would use the betting count:
(2-A)2223210-1-2-3
bc.994
Heres the cool part:
The betting count has a much better playing efficiency for particular hands, such as
A6-A9
7-10
77-XX
You would use the betting count for these particular hands, in effect enhancing your playing efficiency to around .76
Note: That if you were to use, an optimal playing count such as
(A-X)11123220-1-3
pe.70
ic.90
your specs would be an awesome
.994
.80
.90
for both players.
I actually generated indices(cvdata) using this concept, with my betting count, where a secondary is used to convert it into a completely different count. (A-X)12223210-1-3(pe.68)
Note: notice only the ace and tens are different from the above betting count(.994).