In CVCX when I check off the backcounting option I instantly see a ~%33 increase in SCORE, and the higher the wonging point set, the better. But from my experiences, when playing around in CVData, backcounting/wonging makes a much smaller difference in reality, and the improvements aren't exactly intuitive at first. I know the results can be skewed in CVCX because of its post-sim calculating anomalies, but I was puzzled at first about the changes in SCORE at various wonging points in CVData. I found that even though one may think that wonging out or backcounting at higher numbers is better, interestingly enough there's a sweet-spot for wonging out at -5 (hi opt II) for the conditions I was running. Wonging out at 0 or higher actually did worse. Wonging out at -10 was almost the same as wonging out at 0. I'm pretty sure it has to do with the number of hands you go through per hour vs. advantage of various wong-out points, because only when enabling results to be based off of "hands played" did a logical improvement in backcounting/wonging at increasing numbers present itself. I guess it makes sense but it goes against a lot of what I've read promoting the value of wonging.
I've also observed that my pitch game sims in first base always perform better than the same ones run from third base, again completely opposite of what I've read before.
I haven't traveled much yet but I can imagine the conditions I'm using are much better than average, and in worse conditions wonging out may be significantly better. Won't put up the exact conditions here but it's double deck using Hi-Opt II and just the illustrious indices higher than -2, with a rather large spread that I certainly wouldn't get away with at higher stakes or other locations.
Here are my sim results:
Wong out below 0: Won 12.5 units/hr, 90.3 Std dev, 193 SCORE, played 57.0% of hands
Wong out below -4: Won 12.7 units/hr, 91.5 Std dev, 193 SCORE, played 77.2% of hands
Wong out below -10: Won 12.7 units/hr, 92.9 Std dev, 185 SCORE, played 92.7% of hands
Play all: Won 12.5 units/hr, 93.4 Std dev, 180 SCORE, played 100% of hands
So what was most interesting to me was the relatively small effect of wonging out and the fact that wonging out at higher (less negative) counts is not necessarily better. So lately I've really been questioning the value of wonging out for the added heat it has. Bailing out of even 10% of hands gets old fast and can really bring extra attention to you, especially if you're with those players that get infuriated for the flow of cards being changed and then proceed to angrily play multiple hands to keep the flow the same (had a pretty big incident with this last week, lol)
I've also observed that my pitch game sims in first base always perform better than the same ones run from third base, again completely opposite of what I've read before.
I haven't traveled much yet but I can imagine the conditions I'm using are much better than average, and in worse conditions wonging out may be significantly better. Won't put up the exact conditions here but it's double deck using Hi-Opt II and just the illustrious indices higher than -2, with a rather large spread that I certainly wouldn't get away with at higher stakes or other locations.
Here are my sim results:
Wong out below 0: Won 12.5 units/hr, 90.3 Std dev, 193 SCORE, played 57.0% of hands
Wong out below -4: Won 12.7 units/hr, 91.5 Std dev, 193 SCORE, played 77.2% of hands
Wong out below -10: Won 12.7 units/hr, 92.9 Std dev, 185 SCORE, played 92.7% of hands
Play all: Won 12.5 units/hr, 93.4 Std dev, 180 SCORE, played 100% of hands
So what was most interesting to me was the relatively small effect of wonging out and the fact that wonging out at higher (less negative) counts is not necessarily better. So lately I've really been questioning the value of wonging out for the added heat it has. Bailing out of even 10% of hands gets old fast and can really bring extra attention to you, especially if you're with those players that get infuriated for the flow of cards being changed and then proceed to angrily play multiple hands to keep the flow the same (had a pretty big incident with this last week, lol)
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