My local casino (I live in South America) offers the following:
1) The discards are for this 6 deck game:
A1
A2
A3
B1
B2
B3
C1
C2
C3
D1
D2
D3
Where each layer is ½ deck and A is the cutoff (1.5 decks)
2)After breaking in 4 piles A,B,C and D and riffled and restacked they become:
B3 + C3
A3 + D3
B2 + C2
A2 + D2
B1 + C1
A1 + D1
Each layer is 1 deck.
3) My plan is to track D1 (0.5 deck) with a value of TZ1 and A1 with a value TZ2=-(RC at cutoff )/ 3 and:
a) if TZ1+TZ2 is very negative (great number of high cards), cut (A1+D1) to the top and play with an IRC of –(TZ1+TZ2) as if there’s only 1 deck and after this first deck continue as usual.
b) if TZ1+TZ2 is very positive (great number of low cards), cut (B3+C3) to the end and play with an IRC of TZ1+TZ2 and 5 pseudo-decks
I need comments on this approach. Is there any better approach to this situation?
Thanks a lot,
BJFan
1) The discards are for this 6 deck game:
A1
A2
A3
B1
B2
B3
C1
C2
C3
D1
D2
D3
Where each layer is ½ deck and A is the cutoff (1.5 decks)
2)After breaking in 4 piles A,B,C and D and riffled and restacked they become:
B3 + C3
A3 + D3
B2 + C2
A2 + D2
B1 + C1
A1 + D1
Each layer is 1 deck.
3) My plan is to track D1 (0.5 deck) with a value of TZ1 and A1 with a value TZ2=-(RC at cutoff )/ 3 and:
a) if TZ1+TZ2 is very negative (great number of high cards), cut (A1+D1) to the top and play with an IRC of –(TZ1+TZ2) as if there’s only 1 deck and after this first deck continue as usual.
b) if TZ1+TZ2 is very positive (great number of low cards), cut (B3+C3) to the end and play with an IRC of TZ1+TZ2 and 5 pseudo-decks
I need comments on this approach. Is there any better approach to this situation?
Thanks a lot,
BJFan