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Old June 11th, 2006, 01:35 AM
ScottH ScottH is offline
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Default Index question.

When I looked at the indices for KO-Full, I noticed that they are all different for different number of decks. Does that mean I would have to learn different indices for different games? Or is there a way to learn one set of indices that works for all games?
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Old June 11th, 2006, 03:01 AM
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zengrifter zengrifter is offline
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Quote:
Originally Posted by ScottH
When I looked at the indices for KO-Full, I noticed that they are all different for different number of decks. Does that mean I would have to learn different indices for different games? Or is there a way to learn one set of indices that works for all games?
Thats one of the drawbacks of an unbalanced RC system. It may be possible to create a composite set of indices for 2-6D, but I've never seen one.

One the other hand, balanced TC systems require only one set. zg
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Old June 11th, 2006, 04:20 AM
ScottH ScottH is offline
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Quote:
Originally Posted by zengrifter
Thats one of the drawbacks of an unbalanced RC system. It may be possible to create a composite set of indices for 2-6D, but I've never seen one.

One the other hand, balanced TC systems require only one set. zg
From what I seen, it doesn't look like you can make a composite set. That's probably due to the different IRC's.

Is it fairly critical to know more indices when playing 2-deck games? This just gives me even more incentive to upgrade to a TC counting system. Until I upgrade I think the top 18 indices shown in the KO book will be OK.
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Old June 11th, 2006, 04:38 AM
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zengrifter zengrifter is offline
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Actually, its the different IRCs that would make a single set work, but it doesn't.

Here is a composit 1-2D set I came up with, but like I say, I've never seen a 2-6D KO composite.
http://www.blackjackinfo.com/bb/showthread.php?t=691
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Old June 11th, 2006, 07:06 AM
QFIT QFIT is offline
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For 2d-6d composite set, see the reKO system at http://www.qfit.com/REKOStrategy.htm. This is as good as the KO-P set but clearly not as good as KO-Full.
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Old June 11th, 2006, 10:47 AM
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zengrifter zengrifter is offline
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There, thats the one to learn! (for now)

QFIT - Can we add a few +3 indices, like XX and A9 v. 4/5/6 and 15/16 v 9 and 14 v 10, etc.?

Last edited by zengrifter; June 11th, 2006 at 11:03 AM.
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Old June 11th, 2006, 11:34 AM
Cass Cass is offline
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Quote:
Originally Posted by ScottH
When I looked at the indices for KO-Full, I noticed that they are all different for different number of decks. Does that mean I would have to learn different indices for different games? Or is there a way to learn one set of indices that works for all games?
This is definately one of the drawbacks of using a unbalanced counting system. Here is how i do it using kiss III.... Example: I start at a count of 9 when it reaches 20 the count is favorable enough to increase your bet. Now the index number for standing on 16vs. 10 is 17... but that is just a rough estimate. If one deck of the six has been dealt and my count is 15 this would be appropriate to Stand. Now if 5/6 have been dealt and my rc is 16 it would be the correct move to HIT 16v10. Fudging the index numbers this way can make a unbalanced system as good as one that uses a TC.
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Old June 11th, 2006, 12:19 PM
QFIT QFIT is offline
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Quote:
Originally Posted by zengrifter
There, thats the one to learn! (for now)

QFIT - Can we add a few +3 indices, like XX and A9 v. 4/5/6 and 15/16 v 9 and 14 v 10, etc.?
Indexes can certainly be added. But it does mess with the simplicity.
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Old June 11th, 2006, 12:31 PM
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OK, so give us some optional half-dozen high-end indices. zg
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Old June 11th, 2006, 12:54 PM
QFIT QFIT is offline
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Afraid I'm in the middle of something at the moment.
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