Power Blackjack
I came across this thread while checking the comments for 'Blackjack Switch' out on the site. This double down feature is something that I added to a game that I developed last year called 'Power Blackjack'. The game will be available on the Internet at the end of this month.
Basically, I had the player option called a 'Power Double' whereby a player could double 9,10 & 11 and 'burn' and receive the next card if they were not happy with the first card. I have the doubling strategy available if anyone wishes to see it although most of the decisions are fairly obvious.
What appears more interesting in this game is that I get the impression that you can 'Power Double' on any total. When I initially had the analysis done, I was told that if you allowed 'Power Doubles' on all hands and the dealer pushed on 22 (as in 'BJ Switch') then, if my memory serves my right, the house edge was 0.5%. However, I shied away from this game as I felt that the strategy was too distant from the regular game (I think that doubling 16 verses 7, for example, was correct, rather than just hitting).
If, in this game, the dealer is playing under normal rules, I would guess that the player edge would be around 8% for perfect play. Anyway, I dug up the basic strategy for 'Power Doubling' and the chart I have appears to be far more conservative than I thought. So now I'm not too sure what the correct play is for 16 verses 7, for example.
The 'Power Doubling' plays that were sent to me are :-
Double 8 verses 5,6,7
Double 9 verses 2,3,4,5,6,7,8,9
Double 10 & 11 verses everything
Double 'Soft 17' verses 6 and 'Soft 18' verses 5 & 6.
Please bear in mind that the above plays included the 'Push 22' rule. So, it's possible that additional 'Power Doubles' would be expected in the regular game.
The main differences that stood out for me was doubling 8 v 7 and 9 v 7,8,9.
(I've just edited this as I realised that my game, 'Power Blackjack' allows something called 'Power Splits' as well. This means that you can split any hand that totals 15 or 16. When I first had the analysis done, the charts included allowing 'Power Splits' for totals between 12-16 so this would explain why 'Power Doubling' was not included in totals 12-16 as 'Power Split' would have been a better option.)
On another note, I have got the 'Power Double' issued under the US Patent Office. Although it is still in pending status, it would be interesting to find out if they have a current patent pending too. Chances are, however, that this game will not last once the value has been taken by the players.
Hope this helps.
Best regards
Geoff