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April 10th, 2007, 08:51 PM
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Senior Member
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Join Date: Feb 2007
Posts: 104
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Ways to gain an additional advantage?
currently have KO pretty much perfect. Playing 6d, h17, doa, das, 80-90% pen
Thing is, will shuffle tracking and ace location work if it is not humanly shuffled and instead the entire 6 decks are fed into a auto shuffling machine and the dealer grabs the other 6 decks that just finished shuffling?
What are other ways that will give me a greater edge, without being very mentally taxing, error prone, and just too difficult.
Would something like an ace sidecount be really benefitial? or not so much? also, how would I use my sidecount to bennefit me?
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April 11th, 2007, 02:47 AM
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Executive Member
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Alright PB,
Unfortunately for you this is where the KO count runs out of steam. To use the KO (or any unbalanced count) for shuffle tracking is a complete no go. There has been some research done on this but it has been found (so i've been told) to be a much more difficult mental task, and i've certainly not come accross an information in print.
This is why the KO is recommended if you don't want the extra mental strain that comes with the Hi/Lo. You're not really expected to move on to anything more advanced..
It wouldn't have any real effect on Ace Sequncing, but as a large part of AS is shuffle tracking, you'd be putting a lot of work in and missing a lot of the avalible advantage.
In honesty, all the advanced techniques are mentally taxing and difficult to learn. It's a big step between counting and them.
Additional side counts aren't really the answer. They will provide you with a few tenths of a % extra advantage (at least an A side count will), but nothing dramatic.
Aces have 2 different effects on how you play. For the purposes of betting they act like a high card (i.e. you bet more when there are more A's due to the higher blackjack probability) and like a small card for playing purposes (where you'll regularly consider them to have a value of 1). The premis behind keeping a side count of Aces is that you keep your count without Aces for playing purposes and adjust your count by your sidecount for betting purposes. I've not looked into this at all, but i don't see that working with an unbalanced count.
As i said before, unbalanced counts with designed with the idea in mind of keeping it simple. If you really want to gain a greater advantage, you pretty much need to move to a balanced count. I'd suggest the Hi/Lo. It's the standard if you want extra 'bolt on' packages.
RJT.
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April 11th, 2007, 10:09 AM
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Moderator
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Location: Los Angeles, CA
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Well said, RJT.
Quote:
Originally Posted by p8ntballsk8r
Thing is, will shuffle tracking and ace location work if it is not humanly shuffled and instead the entire 6 decks are fed into a auto shuffling machine and the dealer grabs the other 6 decks that just finished shuffling?
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These types of advanced plays will not work with the auto-shufflers. Shuffle tracking relies on watching the shuffle and seeing where your groups of cards are going. That doesn’t work when the cards are hidden inside the machine (unless you know a lot about the machine). Ace sequencing also relies on knowing how many riffles and strips are performed during the shuffle in order to predict when the aces will be dealt. Again, you will not know this with the auto shufflers. To make things worse, the ASMs don’t mimic traditional hand shuffles (break the deck in half, interleave the cards, etc.) so the prediction methods are not the same.
-Sonny-
__________________
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April 11th, 2007, 10:14 AM
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Executive Member
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Sorry Sonny, you're completely right. I replied in haste just after getting up this morning before i rushed out the door. Auto-shufflers completely negate all but the side counts
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April 11th, 2007, 10:28 AM
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Executive Member
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Join Date: May 2006
Location: Connecticut
Posts: 4,056
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Quote:
Originally Posted by p8ntballsk8r
currently have KO pretty much perfect. Playing 6d, h17, doa, das, 80-90% pen
Thing is, will shuffle tracking and ace location work if it is not humanly shuffled and instead the entire 6 decks are fed into a auto shuffling machine and the dealer grabs the other 6 decks that just finished shuffling?
What are other ways that will give me a greater edge, without being very mentally taxing, error prone, and just too difficult.
Would something like an ace sidecount be really benefitial? or not so much? also, how would I use my sidecount to bennefit me?
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I wouldn't mess with the sidecount. Given the parameters you describe, the most powerful thing you can do, by far, is play only the tables with 90% pen and eschew the ones with 80% pen. How's that for easy?
But please be careful. In a 6D shoe with 90% pen, KO will have you overbetting significantly at the end of the shoe. This might be good cover though- since surveillance universally used High-Low, you'll look like a guy who always bets more at the end of the shoe, even when there is no advantage.
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April 11th, 2007, 10:18 PM
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Senior Member
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Join Date: Feb 2007
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so should I still stick to following the book on how to ramp my bet with the count? or should I take into effect the number of decks dealt and multiply that by 4, then see if indeed the fact that the count is high actually correlates with an advantage.
for example, say 5 decks have been dealt out and 1/2 a deck is left before the shuffle. if I have a count of +19 above the IRC I should bet 4 units, but actually, expectation is for the running count to be at +20 above the IRC at this point, and I am at a disadvantage and should be only betting 1 unit??
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April 11th, 2007, 10:40 PM
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Quote:
Originally Posted by p8ntballsk8r
so should I still stick to following the book on how to ramp my bet with the count? or should I take into effect the number of decks dealt and multiply that by 4, then see if indeed the fact that the count is high actually correlates with an advantage.
for example, say 5 decks have been dealt out and 1/2 a deck is left before the shuffle. if I have a count of +19 above the IRC I should bet 4 units, but actually, expectation is for the running count to be at +20 above the IRC at this point, and I am at a disadvantage and should be only betting 1 unit??
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At that point, you've made your count complicated enough you might as well use High-Low, no? Once you start true counting an unbalanced count you give up its only advantage, which is simplicity.
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April 12th, 2007, 06:31 PM
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Senior Member
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Posts: 206
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Quote:
Originally Posted by Automatic Monkey
At that point, you've made your count complicated enough you might as well use High-Low, no? Once you start true counting an unbalanced count you give up its only advantage, which is simplicity.
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I don't necessarily disagree, but keep in mind that TKO outperforms Hi-Lo (presumably due to the added information from counting the sevens). There may be some advantage to being able to freely switch between KO and TKO. I can see switching to the simpler count if fatigued, if you plan on playing a longer session and don't want to burn out, if you want to have a few drinks, etc. If you are already familiar with KO, learning TKO rather than Hi-Lo might be nice for this reason, since it's impractical to switch between a simpler and advanced count that use different point values.
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April 12th, 2007, 07:39 PM
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Quote:
Originally Posted by sabre
I don't necessarily disagree, but keep in mind that TKO outperforms Hi-Lo (presumably due to the added information from counting the sevens). There may be some advantage to being able to freely switch between KO and TKO. I can see switching to the simpler count if fatigued, if you plan on playing a longer session and don't want to burn out, if you want to have a few drinks, etc. If you are already familiar with KO, learning TKO rather than Hi-Lo might be nice for this reason, since it's impractical to switch between a simpler and advanced count that use different point values.
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The difference in points value is fairly small and the whole purpose is to gain a substancial advantage. KO advantage stops with the KO, you can't build any further. Hi/Lo is more diverse and allows you to expand.
RJT.
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April 12th, 2007, 07:42 PM
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Executive Member
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Join Date: Nov 2005
Posts: 17,200
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Quote:
Originally Posted by RJT
The difference in points value is fairly small and the whole purpose is to gain a substancial advantage. KO advantage stops with the KO, you can't build any further. Hi/Lo is more diverse and allows you to expand.
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I agree with Sabre - if one is using KO and is tempted to switch to HiLo, a better alternative is TKO. zg
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