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January 22nd, 2008, 01:51 PM
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Join Date: Jan 2008
Posts: 71
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Need Kiss III information
Hey everyone,
I stumbled across this forum while looking for a new card counting strategy (have used KO and Hi-Lo). I know the number tags for Kiss III but need some more information. I am going up to AC tonight, and would really like to know the basics of Kiss III. I looked for the book in my local bookstores but none of them have it because I would like to learn it right now.
I was wondering if someone can just tell me the IRC and pivot point for a 6 deck game is (standard AC rules, DAS, S17, no surrender, etc.)
Also, if anyone could just tell me the major important strategy deviations at certain counts, I would really appreciate it.
I am ordering the book now, but really need the information today.
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January 22nd, 2008, 05:41 PM
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Banned
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Join Date: Aug 2007
Posts: 1,773
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Quote:
Originally Posted by BlodiaInc
Hey everyone,
I stumbled across this forum while looking for a new card counting strategy (have used KO and Hi-Lo). I know the number tags for Kiss III but need some more information. I am going up to AC tonight, and would really like to know the basics of Kiss III. I looked for the book in my local bookstores but none of them have it because I would like to learn it right now.
I was wondering if someone can just tell me the IRC and pivot point for a 6 deck game is (standard AC rules, DAS, S17, no surrender, etc.)
Also, if anyone could just tell me the major important strategy deviations at certain counts, I would really appreciate it.
I am ordering the book now, but really need the information today.
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Advantage Play
6 DECK
IRC = 9
KEY COUNT = 20 INSURANCE = 25
BETTING STRATEGY OFF THE TOP TRHU 19 1-2 UNITS
20 = 3 UNITS
21 = 4 UNITS
22 = 9 UNITS
23 = 10 UNITS
"WALK AWAY" 1 1/2 DECK'S "4" OR LOWER
ADVANTAGE STRATEGY INDEX NUMBERS:
DOUBLE 8 VS 5 WITH COUNT AT 25
8VS6 21
9 vS 2 19
9 VS 7 25
10 VS A 28
11 VS A 20
STAND AT 12 VS 2 WITH COUNT AT 25
STAND AT 12 VS 3 WITH COUNT AT 21
STAND 12 VS 4 IF COUNT IS 11 OR HIGHER/OTHERWISE HIT
STAND 12 VS 6 IF COUNT IS 5 OR HIGHER/OTHERWISE HIT
STAND 13 VS 2 IF COUNT IS 7 OR HIGHER/OTHERWISE HIT
STAND 15 VS 10 IF COUNT IS 27 OR HIGHER/OTHERWISE HIT
STAND 16 VS 9 IF COUNT IS 30 OR HIGHER/OTHERWISE HIT
STAND 16 VS 10 IF COUNT AT 15 OR HIGHER/OTHERWISE HIT
A/7 DOUBLE VS 2 AT 19
A/8 DOUBLE VS 4 AT 25
A/8 DOUBLE VS 5 AT 19
A/8 DOUBLE VS 6 AT 19
10 SPLIT VS 5 AT 29
10 SPLIT VS 6 AT 29
SHOE GAME SURRENDER @
14 VS 10 AT "25"
15 VS 9 AT "21"
15 VS 10 AT "12"
15 VS A AT " 9"
16 VS 9 AT "12"
16 vs 10 AT " 0" 16VS A AT" 5"
8/8 VS 10 AT "20"
Hope it helps you.
Last edited by InPlay; January 22nd, 2008 at 05:51 PM.
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January 22nd, 2008, 07:50 PM
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Posts: 71
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Quote:
Originally Posted by InPlay
"WALK AWAY" 1 1/2 DECK'S "4" OR LOWER
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What does this mean exactly? Can you elaborate more clearly? I'm not sure I understand
Also, doesn't Kiss III have 21 indices? I'm counting 20 listed above...
Last edited by BlodiaInc; January 22nd, 2008 at 07:52 PM.
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January 22nd, 2008, 08:01 PM
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Banned
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Join Date: Aug 2007
Posts: 1,773
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Quote:
Originally Posted by BlodiaInc
What does this mean exactly? Can you elaborate more clearly? I'm not sure I understand
Also, doesn't Kiss III have 21 indices? I'm counting 20 listed above...
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It means walk away from the table take a s--thouse break if the count is at 4 or lower with 1 1/2 decks played. If you count the insurance play it is 21.
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March 1st, 2008, 10:56 AM
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Join Date: Jan 2008
Posts: 71
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I wanted to report back and say that my Kiss III experience was amazing!
I have a question on bankroll... if I spread 1-10 units per hand, should I play one or two hands (or is it also possible to spread 1-5 units on two hands), and if so, how many initial units should I be sitting down at the table with?
Thanks for all the help! This site is really teaching me a lot!
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March 1st, 2008, 12:08 PM
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Senior Member
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Join Date: Nov 2006
Posts: 326
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Quote:
Originally Posted by BlodiaInc
I wanted to report back and say that my Kiss III experience was amazing!
I have a question on bankroll... if I spread 1-10 units per hand, should I play one or two hands (or is it also possible to spread 1-5 units on two hands), and if so, how many initial units should I be sitting down at the table with?
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When you get to your max bet (10 units), if it appears practical to spread to two hands you should place two 7 unit bets. To have a 90% chance of not blowing your pocket stake during a 3 or 4 hour session, you need 11 max bets. For 95%, you need 14. All this info is in the book.
And thanks to IN PLAY for supplying the previous info.
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March 1st, 2008, 01:34 PM
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Join Date: Jan 2008
Posts: 71
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Hey Mr. Renzey,
Thanks for the information. Can you supply me with the page #'s that has this information in the book. Admittedly, I haven't gotten around to reading it yet and took a stab at just the system without considering bankroll management my last trip
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March 1st, 2008, 06:33 PM
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Banned
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Join Date: Aug 2007
Posts: 1,773
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Quote:
Originally Posted by Renzey
When you get to your max bet (10 units), if it appears practical to spread to two hands you should place two 7 unit bets. To have a 90% chance of not blowing your pocket stake during a 3 or 4 hour session, you need 11 max bets. For 95%, you need 14. All this info is in the book.
And thanks to IN PLAY for supplying the previous info.
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Thanks Fred. I use your Kiss III level count. It is very easy to use and works just fine for me. It is much easier process for me. No deck estimation or true count conversion. Plus you have a betting ramp. It does not get any easier then this. I can almost do it with my eyes shut.
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March 1st, 2008, 06:48 PM
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Senior Member
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Join Date: Nov 2006
Posts: 326
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Quote:
Originally Posted by BlodiaInc
Hey Mr. Renzey, Can you supply me with the page #'s that has this information in the book. I took a stab at just the system without considering bankroll management my last trip 
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Pages 182 & 183 of the 2007 printing contain ROR numbers for a 4 hour play, 25 hours and 300 hours with double deck and the shoe. Older printings contained more generalized recommendations on those same pages.
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July 7th, 2008, 12:47 AM
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Member
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Join Date: Jan 2008
Posts: 71
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Quote:
Originally Posted by InPlay
Advantage Play
6 DECK
IRC = 9
KEY COUNT = 20 INSURANCE = 25
BETTING STRATEGY OFF THE TOP TRHU 19 1-2 UNITS
20 = 3 UNITS
21 = 4 UNITS
22 = 9 UNITS
23 = 10 UNITS
"WALK AWAY" 1 1/2 DECK'S "4" OR LOWER
ADVANTAGE STRATEGY INDEX NUMBERS:
DOUBLE 8 VS 5 WITH COUNT AT 25
8VS6 21
9 vS 2 19
9 VS 7 25
10 VS A 28
11 VS A 20
STAND AT 12 VS 2 WITH COUNT AT 25
STAND AT 12 VS 3 WITH COUNT AT 21
STAND 12 VS 4 IF COUNT IS 11 OR HIGHER/OTHERWISE HIT
STAND 12 VS 6 IF COUNT IS 5 OR HIGHER/OTHERWISE HIT
STAND 13 VS 2 IF COUNT IS 7 OR HIGHER/OTHERWISE HIT
STAND 15 VS 10 IF COUNT IS 27 OR HIGHER/OTHERWISE HIT
STAND 16 VS 9 IF COUNT IS 30 OR HIGHER/OTHERWISE HIT
STAND 16 VS 10 IF COUNT AT 15 OR HIGHER/OTHERWISE HIT
A/7 DOUBLE VS 2 AT 19
A/8 DOUBLE VS 4 AT 25
A/8 DOUBLE VS 5 AT 19
A/8 DOUBLE VS 6 AT 19
10 SPLIT VS 5 AT 29
10 SPLIT VS 6 AT 29
SHOE GAME SURRENDER @
14 VS 10 AT "25"
15 VS 9 AT "21"
15 VS 10 AT "12"
15 VS A AT " 9"
16 VS 9 AT "12"
16 vs 10 AT " 0" 16VS A AT" 5"
8/8 VS 10 AT "20"
Hope it helps you.
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I'm on the west coast for a job for the next few months and I left my BBII back on the east coast. Ordered another copy to pickup at Barnes, but wanted to hit up some casinos in the meantime. Can you please tell me how any of the above information changes with these rules/conditions...
6 deck, 80+% penetration, Dealer hits Soft 17, Late Surrender, DAS is what I'm mainly going to be facing...
There is 1 game that allows the above and resplit aces
There is another game with the above minus late surrender, but lets you hit/double after splitting aces
Thanks for all the help.
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