Recent content by BJmath

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    split index for 3,3 vs 8

    One reason why I had this question was that when I simulated this index using CVData and a toy high-level counting system, I got conflict results. When I used the original counting system, I got an index to split when TC > -4.1 (this number has been converted so that you could somehow think of...
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    split index for 3,3 vs 8

    Thank you. This is useful information, which seems to suggest it is unclear when to split 3,3 vs 8 (or at least hit may not always be the appropriate play). On the othre hand, I think tthree's reply was very insightful. Whether DAS makes a difference should depend on the remaining #'s (or...
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    split index for 3,3 vs 8

    So you mean practically just hit 3,3 vs 8 in the above game?
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    split index for 3,3 vs 8

    What is the index for splitting 3,3 vs 8 using hi-lo in DD, H17, DA2, DAS game? Thanks!
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    Index Generation

    Another question: In your CVData, there's an option to check namely "half point supported". Does this say that if I have a counting strategy that involves half points, such as 2.5, I should check that option in generating indexes? Thanks.
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    Index Generation

    This helps a lot! BTW, what's the interpretation of the indexes generated based on the strategy WITH indexes (the so-called additional indexes)?
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    Index Generation

    My counting strategy is balanced. Are you saying to generate consistent indexes, I should not use a playing strategy with indexes included? That's probably where my problem was because I was using a previously generated playing strategy with indexes in it.
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    Index Generation

    I ran index generations using a counting strategy in which each value of card is specified as half of my original one. However, I got indexes that to me were pretty inconsistent with my previous results (I assume the new indexes should be roughly half of the orginal one, assuming true count...
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    Index Generation

    The index range was narrower than the possible one in my generation. But I realized that's not really an issue since I could always trick your program to generate the indexes using a proportional (fractional) definition of the values in my counting strategy.
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    Index Generation

    Thanks! If I can't set the index range for generation, what is the default range then? Is the default the same regardless of the level of the counting system?
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    Index Generation

    Two other questions re: index generation using your CVData: 1) Where can I set the index range, which is dependent on the level of a user-defined counting strategy? 2) I had a little difficulty finding out how to specify composite dependent index generation settings? For example, what does each...
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    Index Generation

    For a user-defined counting strategy, your CVData calculate the true count by dividing the raw count by the # of decks left, correct? As a result, if this counting strategy is of high level, the magnitude of the true count indexes will be increased correspondingly, correct? Thanks!
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    Index Generation

    Thanks for your quick reply! I found it already after my post (long time no touch and forgot about it)... Thanks.
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    Index Generation

    BTW, where can I input my counting strategy before running simulations to generate indexes using your CVData? Thanks!
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    BJ Bash 2011

    Is this event only by private invitation? Can I simply attend the event by watching you guys play?
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