Recent content by Joker21

  1. J

    counting doesn't work

    I applaud you sabre this is probably the most important factor IMO.
  2. J

    Oscar's grind stats

    Thanks John, So over the 2132 sequences you would have to hit over 50 units down 78 times or roughly 3.7% of the time. If you ran this sim over and over how varied would the results be? Thanks again for the input.
  3. J

    Oscar's grind stats

    :laugh: Of course. Any resistance to advice from those who have been there before is foolish IMO
  4. J

    Oscar's grind stats

    :laugh: I hear you .............. just something I'm playing around with that's all. I think we all know how I'd feel :cry:
  5. J

    Oscar's grind stats

    Thanks guys. Great setup sort of worked it out lol. I'm not sure if I'm doing it right however, the sim I would like to run is with a bankroll of 5k betting $10 units, how many times would you hit 40x (so $400 down) stop over say 2000 sequences.
  6. J

    Oscar's grind stats

    So by those figures if you were running a stop loss of 50x units you would bump that about 70% of the time give or take!
  7. J

    Oscar's grind stats

    Thanks for sharing. I thought I read somewhere that you were trying something out using OG 40x stop 20x win on $5 table. Apologies if this was not you. Using above quote as a guide approx how many times did you reach your 40x stop limit?
  8. J

    Oscar's grind stats

    Hey thanks for the input. And 2hrs being roughly 30-40 sequences? So we could assume 10% of the time? And I also read on here how you take it to a 40x stop loss. Any idea of rough percentage of time you will hit this limit within a specified timeframe? Sorry for all the questions being that...
  9. J

    Oscar's grind stats

    Hi everyone, New to the forum after having a look around. Seems to be a wealth of knowledge on here and hoping someone may be able to answer a question I have. Has anyone ever done a sim or are there available stats on how many times an OG sequence will hit 5 units down over an extended...
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