Easy Shuffle-Tracking - CT 101

#1
The easiest (original) form of shuffle-tracking (circa '81) is known by various names - Malmuth in BJEssays calls it 'Card Domination' and provides an excellent treatment - its quite easy, though the shuffles that are susceptiple by it are few and far between - notwithstanding, I know of some SoCal and NV casinos that are real beauts for this - here is the easy to perform methodlogy. zg

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CT 101 -
(cutoffs tracking)

(Assumes 6Ds, shufflecard @ 1.5Ds, A BALANCED COUNT, and that cutoffs are placed intact on top of the discards and remain in relative cohesion)

Example A

At shuffle card the RC is +15, the 1.5D cutoff is 'diluted' (mixed) with 1.5Ds (+15 -5 = +10), cut the 3D 'cutoff dilute' to the TOP and play 'as though' you have a 3D game with 95%% penetration and +10 initial RC. At the end of 3Ds subtract -10 from your RC and proceed to shuffle card.

Example B

At shuffle card the RC is -15, the 1.5D cutoff is 'diluted' (mixed) with 1.5Ds (-15 +5 = -10), cut the 3D 'cutoff dilute' to the BOTTOM and play 'as though' you have a 3D game with 95% penetration and +10 initial RC. At the end of 3Ds subtract -10 from your RC and proceed to shuffle card.

Example C

At shuffle card the RC is 0, the 1.5D cutoff is 'diluted' (mixed) with 1.5Ds (0 + 0 = 0), cut the 3D 'cutoff dilute' to the BOTTOM and play 'as though' you have a 3D game with 95%% penetration and an initial RC of 0.

The 3 principal source texts for CT and more complex forms of shuffle tracking are Malmuth's BJEssays, Snyder's Blackbelt in BJ, and GeoC's Shuffle Tracking for Beginners. All three recommend 'mapping' the shuffle using cards with the cutoffs' edges blackened and performing the house shuffle. There is now a
'shuffle-mapping' PC program that will perform the same function, ShuffleTrack 2000. Addt'l ST discussions may be found here also - http://groups.google.com/groups?q=shuffle+tracking&ie=UTF-8&oe=UTF-8&hl=en
 
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