SleightOfHand said:
Is that not the purpose of SCORE? A Standard Comparison of Risk and Expectation? When betting Kelly (13.5% RoR), the SCORE is what our WR would be (or at least thats what I understand). So, even at a lower risk, the WR would be better for 2 hands than 1.
The reason I ask this question is because people are always saying that when heads up, playing 1 hand is better than 2. But looking at the results of my sim, that statement seems to be false.
PS: Sorry for the bad image, but the SCORE from playing 2 hands is clearly better than 1 (~41 vs 60)
The reason I ask this question is because people are always saying that when heads up, playing 1 hand is better than 2. But looking at the results of my sim, that statement seems to be false.
PS: Sorry for the bad image, but the SCORE from playing 2 hands is clearly better than 1 (~41 vs 60)
I agree with your def of SCORE - win rate will equal SCORE when playing with a $10K roll and betting optimally.
Also, it makes sense to me that if SCORE was 41.45 (if that's what it is) in the first sim it would be 60.45 in the second sim on the "optimal" lines. Since one would bet 73% of the original optimal bet if playing 2 hands per round. And 41.45*1.46=60.51 which is pretty close.
On the other hand, like you suggest, Don's Table 2.4 suggests one should always bet only one hand when playing heads-up due to the "card-eating" effect and that one would get more "top-bets" (total $'s wagered) out playing heads-up with one hand versus 2 hands per 100 top-bet opportunities seen.
At the moment, and maybe for a while, I can't reconcile both thoughts in my head lol.
While Don's table applies to only "top-bet" opportunities, I don't know how it would effect always doing it at every count.
I think he does go on to say the effect is one of those "theoretical" effects that doesn't nake a whole lot of difference in real life. Like you wouldn't be real far off either way. So you can rest easy while I will remain tormented and not even doing it lol.
Still, I'd guess a precise use of a sim could maybe reveal the answers?
And, keep in mind, if SCORE in your sims is what you say it means, the SCORE won't change no matter how improperly you bet your roll. Like, in this case, doubling orig (optimal) bet amount on each of 2 simultaneous hands. That's as wrong as the day is long is my guess.
Don't feel bad. There's alot I don't understand about QFIT's software. Whether "hds/hr" means "rds/hr" if playing more than one hand. Whether N0 is expressed per 100/seen or physically played when back-counting. Why, when back-counting, the frequencies still seem to sometimes add to 100% even though only 75% of the hands are actually being played. I guess maybe "normalizing" or something but it causes me headaches lol. Sometimes it seems maybe to me SD is expressed per hand as some kind of average of per round per hour based on 100 rds/hr seen as opposed to just what it is in a physical round. So when you add a few players, per/round stuff changes per hour maybe even though it's really the same per physical round played lol.
Why co-variance is not chosen to be displayed at each TC when playing more than 1 hand per round. What would be so darn hard about that? Katrina can do it in her SP21 book. I don't even know if the co-variance is "behind the scenes" included in the SD at each TC or not - it seems to me (my guess) it is not and just completely calculated invisibly to the user. I'm pretty sure the co-variance is not constant at each TC but that's really just a guess too.
Trust me, I'm so easily confused, it's pathetic lmao.