Is there a way to set up a sim so that the TC integer can be modified by a designated value based on the number of decks that have been played in a shoe?
For example, lets say I have a RC+11 with a 1/2 deck played, 6d game, (lvl2 -1/2dtc), my TC=+1. Now I want to set the sim up to modify all positive TC's between 0 to 1 deck played to subtract 1 from the TC value so in effect what was a +1 will become a TC 0.
As we move further into the shoe, say between 2d -3d played we set it to deduct a 1/2 point value from the TC value. We could adjust these values at will prior to the sim or perhaps theres a way for the sim to determine the optimum value that a TC should be modified, based on decks played, that would lower risk, variance, etc.. (my examples are only hypothetical values)
Am I thinking in terms of floating advantage correctly here? By putting a value to it as the shoe progresses, we are able to adjust our risk/variance accordingly during real play.
BJC
For example, lets say I have a RC+11 with a 1/2 deck played, 6d game, (lvl2 -1/2dtc), my TC=+1. Now I want to set the sim up to modify all positive TC's between 0 to 1 deck played to subtract 1 from the TC value so in effect what was a +1 will become a TC 0.
As we move further into the shoe, say between 2d -3d played we set it to deduct a 1/2 point value from the TC value. We could adjust these values at will prior to the sim or perhaps theres a way for the sim to determine the optimum value that a TC should be modified, based on decks played, that would lower risk, variance, etc.. (my examples are only hypothetical values)
Am I thinking in terms of floating advantage correctly here? By putting a value to it as the shoe progresses, we are able to adjust our risk/variance accordingly during real play.
BJC