Yes, right LC, I assume we're dealing with such huge #'s that its not realisitic to pre-compute everything.
Lets say if this was pre-computed (tracking the 13 cards), in a 6 deck shoe, would have to account for approximately:
24 ^ 13 permutations ~ 900 quadrillion permutations
24 being the 0-24 remaining cards of each rank, 13 being each different rank.
I assume its a huge non-feasible amount of computing time for a CA of each permutation. And is this such a big number that it can't be stored on a computer)?
Maybe its possible a grouping of similar hand results and culling out non-realistic situations (for example less than 1/2 deck cut) might significantly reduce the #'s of calculations needed to be made and stored. Have no concrete idea how to do this, but somebody smarter might
Also, wondering how real time you can get with CA, as you mentioned "more or less", and I think your right. There would be situations where you can't really do it in real time in a real life situation, like lets say at a 8 deck game, you hit, and get a card, and have to make another decision, a computer would not be fast enough to do the CA of this new situation in real time?