Mythical "quarter deck" blackjack

Ronnie

Active Member
#1
I know that the fewer the number of decks in a shoe, the less the house edge is and and the better it is for the player.

I was wondering what it would be like to have a blackjack game using only a quarter deck ..... just the hearts from 2 through Ace. 13 cards. (Of course any suit could be used).

It would be a single player versus the dealer.

The deck would be shuffled after each round.

Several thoughts immediately occurred to me:

(1) Only picture cards could be split -- assuming anyone would want to do so -- because there would only be a single 2, a single 3, a single 4, etc.

(2) You could not have a player blackjack versus a dealer blackjack since there would only be a single Ace.

(3) Card counting would not apply to betting strategy of course. But it could be extremely effective in terms of playing strategy, particularly since the counter would know exactly what cards remained in the deck (though, of course, not their sequence).

(4) For the sake of this game, let's assume these favorable rules for the player. Namely: dealer peeks at hole card for possibly blackjack; insurance allowed; double down allowed on any two cards; dealer stands on soft 17; late surrender; no re-splitting of pictures. I would allow re-splitting of pictures except I think that to do so might make it technically possible to run out of the 13 cards.

[Double down after splitting would be allowed but I assume never used since only pictures are allowed and I would doubt that one would want double on a soft-11 or a 12 or higher (guaranteed on at least one of the hands).]

I assume that since it is only player versus dealer that -- with the above rules -- it would be impossible to run out of cards.

I am wondering if basic strategy for this game would be very similar to basic strategy for a single deck game or whether there would be some drastic changes.

I guess if a player is dealt two non-10-value cards and the dealer shows an Ace then insurance would probably be a good bet since 4 out of the unseen 10 cards would be 10-value cards.

What significant deviations from basic strategy might be made during play (assuming there are any)?

Finally ..... with best play ..... what would be the player advantage over the house?

This may seem silly to some of you. But I am intrigued by this in the same way I might be intrigued by fantasy chess where slight variations may be made to the rules of that game.
 
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bj bob

Well-Known Member
#2
In your dreams~~~~~

But since I'm currently mellowing out with some good 'ol domestic vegetation, I'll bite.
First, you can kill such a game, hands down. Your frequency of BJ's would be more than 5%.
Second, just by doubling down against a low card, you have a tremendous advantage in the RC/TC.
Third, if you could play 2 hands you would be achieving "end play" on many rounds and would be a position to "lock" the dealer's outcome.
There aren't too many houses left that still offer this game, but Zg has an excellent intergalaxian resource in the Zen Zone entitled "ET Advisor".:joker:
 

KenSmith

Administrator
Staff member
#3
That would be a profitable game indeed.
Thanks to MGP's CA software, I can tell you that this game would offer the player a big 2.385% advantage for a total-dependent strategy. (That assumes no insurance as well, though you are correct that insurance would be correct whenever no tens are visible.)

The basic strategy is quite interesting as well.
You should double a hard 5 or 6 against a dealer 5.
You should double 7 against 4,5,6.
With a hard 12, you should stand against a dealer 2,4 or 5, but hit against a 3 or 6!

Interestingly, the only appropriate surrender would be 15vA.

Splitting tens would not be appropriate however, no matter the dealer upcard.
 

jack.jackson

Well-Known Member
#4
KenSmith said:
That would be a profitable game indeed.
Thanks to MGP's CA software, I can tell you that this game would offer the player a big 2.385% advantage for a total-dependent strategy. (That assumes no insurance as well, though you are correct that insurance would be correct whenever no tens are visible.)

The basic strategy is quite interesting as well.
You should double a hard 5 or 6 against a dealer 5.
You should double 7 against 4,5,6.
With a hard 12, you should stand against a dealer 2,4 or 5, but hit against a 3 or 6!

Interestingly, the only appropriate surrender would be 15vA.

Splitting tens would not be appropriate however, no matter the dealer upcard.
Interestingly enough however, if were playing in a deeply dealt singledeck you can actually split tens at lower t.c. Right ken!
 
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