Tracer said:
what if you could remember every card that has been played
Then you could create an 12-dimensional chart, covering all 3,000,000,000,000 possibilities of combinations of counts -10 to +10, memorize it all, whoop the casinos, and then retire in style. The big advantage is that nobody could figure out what system you were using - who else would know that when the TC2 is +1 and TC3 is +3 and TC4 is -1 and TC5 is -2 and TC6 is -3 and TC7 is +2 and TC8 is -1 and TC9 is 0 and TC10 is -1 and TCA is -1 that you should hit on hard 17 vs. dealer 8? You'd kick some serious ass.
For those of us who can't do that, there's a very basic approximation: treat 2-6 the same, and treat 10's and aces the same. It reduces counting each card individually to counting high vs. low card (one dimension) and reduces basic strategy to just 3 dimensions (dealer card, player hand, high/low count) and about 5,000 entries. Given that many entries are duplicate, you can actually just memorize basic strategy (~200 entries) and 18 of the most valuable deviations from basic strategy.
That is simply known as basic strategy with the Hi-Lo Count and Illustrious 18 indices. It's not perfect, but it's the simplest way to achieve a similar effect.
And in case anyone is interested what basic strategy for TC2 is +1 and TC3 is +3 and TC4 is -1 and TC5 is -2 and TC6 is -3 and TC7 is +2 and TC8 is -1 and TC9 is 0 and TC10 is -1 and TCA is -1 would look like, here you go:
Code:
Hard 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
10 Stand Stand Stand Sur/Hit Sur/Std Hit Hit Hit Dbl/Hit Hit Hit Hit Hit Hit Hit
9 Stand Stand Stand Sur/Hit Sur/Std Hit Hit Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit Hit
8 Stand Stand Hit Hit Sur/Hit Hit Hit Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit Hit
7 Stand Stand Stand Hit Hit Hit Hit Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit Hit
6 Stand Stand Stand Stand Stand Stand Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit
5 Stand Stand Stand Stand Stand Stand Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit
4 Stand Stand Stand Stand Stand Stand Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit
3 Stand Stand Stand Stand Stand Stand Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit
2 Stand Stand Stand Stand Stand Stand Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit Hit
1 Stand Stand Hit Sur/Hit Sur/Std Hit Hit Hit Dbl/Hit Hit Hit Hit Hit Hit Hit
Soft 20 19 18 17 16 15 14 13
10 Stand Stand Hit Hit Hit Hit Hit Hit
9 Stand Stand Hit Hit Hit Hit Hit Hit
8 Stand Stand Dbl/Hit Hit Hit Hit Hit Hit
7 Stand Stand Dbl/Std Dbl/Hit Hit Hit Hit Hit
6 Stand Dbl/Std Dbl/Hit Dbl/Hit Dbl/Hit Hit Dbl/Hit Hit
5 Stand Dbl/Std Dbl/Std Dbl/Hit Dbl/Hit Dbl/Hit Dbl/Hit Dbl/Hit
4 Stand Stand Dbl/Std Dbl/Hit Dbl/Hit Hit Hit Hit
3 Stand Stand Dbl/Hit Dbl/Hit Dbl/Hit Hit Hit Hit
2 Stand Stand Dbl/Hit Dbl/Hit Hit Hit Hit Hit
1 Stand Stand Hit Hit Hit Hit Hit Hit
Split T,T 9,9 8,8 7,7 6,6 5,5 4,4 3,3 2,2 A,A
10 Stand Stand Split Hit Hit Hit Hit Hit Hit Split
9 Stand Split Split Hit Hit Dbl/Hit Hit Hit Hit Split
8 Stand Split Split Split Hit Dbl/Hit Hit Hit Hit Split
7 Stand Stand Split Split Hit Dbl/Hit Hit Hit Split Split
6 Stand Split Split Split Split Dbl/Hit Split Split Split Split
5 Stand Split Split Split Split Dbl/Hit Split Split Split Split
4 Stand Split Split Split Split Dbl/Hit Hit Split Split Split
3 Stand Split Split Split Split Dbl/Hit Hit Split Split Split
2 Stand Split Split Split Split Dbl/Hit Hit Split Split Split
1 Stand Split Split Hit Hit Hit Hit Hit Hit Split