Recommend don't mix the objective data of card-cancelling during the dealout with subjective numbers describing the difficulty of sidecounting and true counting, based on personal opinion and anecdote. Sidecounting is effortless for some people, deck estimation and/or division difficult for others, while others have a problem with counts above level 1. No way to quantify it universally in any meaningful way.
Maybe you could use a Java screen that starts with the objective number, and allows the user to estimate the difficulty of true counting, sidecounting and the other tasks of card counting, and the sum (?) is then listed for each count.
Also... ace sidecounted systems are unpopular for shoe games not because of the number of aces, but because the value of PE and IC relative to BC goes down in shoe games. And also, the playing value of the ace switches from a low card to a high card as count increases, and when you have a large spread the importance of this effect will be magnified.