...I am sad and confused:sad::sad::sad:
Reading this, I am too
I believe that is a drunken, Pig-Latin dialect.
Like the rest of you, the only things I could think of were mistakes, variance and cheating. My gut is that mistakes and cheating are not it.
It is almost statistically impossible. So that leads to
1. The poster is a troll.
2. Unenclosed serious play flaw.
3. Divine intervention. The big guy just want you to learn a lesson unknown to us.
Option #3 seems to reinstate the discarded statistical long shot. If #3 is true, that would likely be accomplished by the Intelligent One seeing to it that the OP was in the right place at the right time to receive the right er--- ummm-- instruction. Seems perfectly consistent with most religious doctrines to me, and without upsetting the "laws" of statistics. Hmmmmm! Uh.. back to the thread topic!As for option 3 it doesnt necessarily have to be you that the lesson is intended for. I have faith in the master plan. Most of the time it is fairly clear why things happen. Sometimes it takes looking back retrospectively several years down the road to see why something happened the way it did. Sometimes your misfortune was necessary to reach a sheep that has strayed and light the way back to the fold or add a new sheep to the flock. Read the book of Job(the oldest book of the bible and kind of humorous), who are we to fathom the complexity of Gods plan. Kind of went on an aside there. Back to the thread topic.
Trollship denied. He knows too much about a certain game. Plus, read all his other posts. Trolls are never this much fun.It is almost statistically impossible. So that leads to
1. The poster is a troll.
2. Unenclosed serious play flaw.
3. Divine intervention. The big guy just want you to learn a lesson unknown to us.
Personally I don't think the long run is as long as some think.
Run a sim and stop it every 100,000 hands (1000 assumed hours of play) to check its progress. You will see some startling variances.
I've often wondered whether simulators actually do generate their hands one independent hand at a time, rather than in some large number bunches for speed purposes.
I've often wondered whether simulators actually do generate their hands one independent hand at a time, rather than in some large number bunches for speed purposes.
Yes certainly this is true.
But on the other hand we get a little too caught up with extreme variance. Most of the times large numbers are quite boring. Look at a roulette display, most of the time its just randomly distributed black and red numbers. Or the columns indicate Column 1 came up around 33%, column 2 another 33%, column 3 around 33% time (and the sample size on this is usually only 100).
Pollsters of course sample only hundreds of people at most to estimate the opinions of millions, and they do a reasonably good job at predicting elections (rarely are they off by, lets say 30%).
Heck if we take concerns about extreme variance too far, we would have to say Babe Ruth was not a great hitter. Lets say he had 500 ABs for 12 years (only 6000 ABs) and he hit about 10% higher than an average baseball player (just rough numbers). Certainly well within variance! We as APs should form a mob carrying torches and pitchforks down to Cooperstown and demand they remove Babe Ruth from the Hall of Fame, because he hit well within statistical variance! He could have just been lucky!
Guess what I'm saying is we ain't that special... usually![]()
First, your Babe Ruth example sucks. He was way more than 10% better than the average player and he played longer than 12 years.
The edge from counting is around 1%. If you win 1% less hands than expected, you will lose 1% over that period (It's a 2 unit and thus 2% swing as 1% of your wins are turned into losses). If you lose 1% over the span of 1,000 hours, you will get crushed and may lose your bankroll (assuming you are playing a high Kelly percentage and don't downsize your bets).
LMAO what part of "just rough numbers" don't you understand.
OK my bad, he had 8000 hits over his career, not 6000. Was I way off!