Kudos, you want to master knowing when you have the advantage--that's good, but the first thing you need to master is accepting that you're going to suck until you don't suck anymore. I mean really, really accept it--b/c the road to becoming a broke a$$ is paved w/ self-delusion.
The process...
What's important to me is my relationship w/ the dealer--ergo frequency. In my town there are 4 casinos w/in 20 minutes of me and a bunch more w/in an hours drive. I'm not going to stiff the dealers that I know and like--after all it's a service industry and if I'm making money I don't mind...
It's not about the dealer having a say. The question was how to avoid the hassle of a dispute w/ another player. Having the dealer verify your win amount after jumping in is an easy way to avoid a dispute like the one that the OP describes. Of course, if the dealer verifies the wrong amount you...
When they are out of $, it's better to get an invite or that deer in the headlights look (sending out an SOS) before jumping in. In those situations (after a win) I usually just turn to the dealer and say "how much do they owe me." Unless the dealer's a tard their word usually carries the...
That's true--what's perplexing though is that any player who is a proficient at BS is wholly capable of keeping the count. For some inexplicable reason there's some mythical roadblock that keeps some decent BS players from adopting a counting strategy--it's like their personal Everest--never to...
Exactly wisefrog--the first rule of csm is consider the machine your friend--do not paddle against the current. The second rule is tread water until you find the streak. The third rule is know when the streak has run its course. The fourth rule is leave the table with a profit. The fifth rule is...
The short term is a different breed of animal compared to the iconic long run. Beating the dealer becomes more of an arcane art, similar to an improvised jazz riff. While not a classical approach it stll may approach elegance.
In 6d if the IRC begins at -24 then the KC would be -8. An advantage is gained when the IRC and the KC is separated by 16 positive points. It doesn't matter where you start the IRC as long as you factor in 16 positive points to reach the KC. Start the IRC at whatever number feels comfortable to you.
With the assorted freaks and regular peeps that you see at these tables, it appears that almost anything goes. When you factor in the clanking of all those low denom metal chips and the amount of time it takes the dealer to figure out the strange payouts it becomes surreal. On top of that you're...
Here's a tip about counting that isn't mentioned too often cuz it seems so obvious. If you're a real noob--is your BS on autopilot? If it isn't, and you have to take any time away from keeping the count to think about your hand then you're goose meat. First step IMO before trying to count is...
Yeah, I know it can't continue. So this morning I had business 30 minutes out of town. Had 90 minutes toi kill before heading back. The casino there offers surrender and they deal at a real mellow pace. Took them for $115 before I left. The counts were pretty favorable. Still it was too quiet...
I guess what I'm trying to get at is this. I can play KO adequately with a medium paced dealer. I usally don't though for a couple of reasons--namely I'm playing low stakes, it's not a lot of fun and I hate the feeling that I might be on their radar. I want to take their money w/out the hassle...
That begs the question whether variance in a CSM game can be a player friendly tool that may be manipulated--while still remaining untamed?
Is the efficacy of individual discretion underestimated?
How do we plainly define consistency (winning) without resorting to abstraction?
Good answer eandre. I think a distinction for the NC player is a recognition that the rules are unacceptable--ergo unable to predict success via any repeatable model. Still success is often achievable-consequently, positive results are a paradox (though not aberrational).
As for being bitten...
New poster here.
BJ is often referred to as a beatable game. What makes it beatable according to the experts is knowledge. Without counting, it is impossible to have the requisite knowledge. Those facts are not subject to change. That said, counting requires a certain degree of concentration...