Eating cards

SleightOfHand

Well-Known Member
I remember reading stuff about people eating up cards when the count is negative. In general this is against BS or indexes, so im assuming it costs EV if I do this whenever the count is negative. Would I then only do this when its at the pivot point of the indeces and therefore allowing for some subjective decision making?
 

EasyRhino

Well-Known Member
If you can drop your bets to really really small amounts (even lower than if you were playing one hand) then it can make sense. It would also require no other civilians at the table to benefit from your card eating. And according to zg, it helps if the game has good penetration.
 

White Guy

Well-Known Member
When there are people there just act like you have a phone call and step back and let them eat them every once in a while even a -1 TC can be turned into a +4 or 5. Sometimes if you are lucky whoever is there will get pissed about losing 10 hands straight so they will leave and you're alone with the good count and the dealer.
 

Martin Gayle

Well-Known Member
I remember reading a story about Lawrence Revere physically eating a Five. Somehow he was able to get the card off the table and sneak it into his mouth or somehow destroy it, leaving the single-deck game with a +EV off the top!! Wonder if this is where the term comes from.

When I was starting out I thought that card eating was merely taking cards in -EV situations. These are really just the bad count indices that are mostly ignored but should be know for players who insist on sitting a grinding at tables -- which I was. Such as not doubling an 11 and taking small cards and hence "eating cards". Banging out your stiff vs the dealers stiff, again, taking cards in a bad count.

An opposite card eating approach would be in team play where one guy plays as many hands at table min and another guy plays one hand at table max. When the count goes +EV the guy playing the small multi-hands Wongs Out leaving the good count to the Gorilla. It is a good cover play that would reduce variance. Probably not to strong to use in 6 or 8 deck game. But I think this approach would soundly beat a 1 or 2 deck game with flat bets.
 
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