Improved/Simplified KO

#1
QFIT Improved/Simplified KO

Here is an improved/simplified KO system that I can recommend to any aspiring novice.

One thing that I would like to see is a 1D/2D single index set, or conversely, I would like to see how the 2D/6D index set performs on the infrequent 1D play. zg

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Norm Wattenberger: Cacarulo came up with a better index list for the reKO count. I also developed a double deck version. After running a few hundred billion hands, I've "finalized" the definition. That is unless someone has some new ideas. Overall, reKO has 99.5%, give or take depending on circumstances, the power of KO Preferred. There was no cheating in the performance tests. KO Preferred is played as defined with optimal betting. Comparing a strategy to a crippled version of a standard strategy simply makes no sense. The indexes are the same for DD and six decks. All indexes are +2. For more info and performance data see: http://www.qfit.com/REKOStrategy.htm
 
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Gregory

Well-Known Member
#4
This thread needs to linger around the top in this forum. Knock-Out is an an incredibly easy card counting system that requires only a modest investment of time to master.
It is a level 1 counting system, meaning that all cards have a value of either 0, -1, or +1, with no side counts of aces or other cards involved.
It is an unbalanced counting system, meaning there is no need to convert the count from a running count to a true count. Other counting systems involve not only keeping count of the cards, but also dividing the running count by the remaining decks in the shoe to arrive at the true count. Knock-Out bypasses the need for division by beginning your count at a predetermined number based on the number of decks in the shoe and then adding and subtracting from that number as the game progresses.
Knock-Out even in its most basic (Rookie) form performs on par with other much more complex systems. If you wish you can increase your expectation even more by bringing in additional enhancements such as insurance plays and changing your play based on strategy matrix entries and using ramp wagering.
Because Knock-Out is so simple, in real world applications it will outperform other more complex systems. Dividing a running count while the drink girl is asking if you want anything and the dealer is waiting on you and the other players are chatting is an invitation for mathematical errors. Unfortunately, more complex systems also create many more opportunities for mistakes because of these distractions. The very small percentage that Knock-Out gives up for ease it more than makes up for by eliminating mistakes and mental fatigue.
The entire rookie system of Knock-Out is posted online here:

http://www.koblackjack.com/K-O_Rookie_System.html (Archive copy)

Note that this is only one chapter from the Knock-Out Blackjack book, but is in itself enough information to change your expectation at the casino from negative to positive. Once you read and understand the Rookie version of Knock-Out, the link that zengrifter posted will make more sense as it covers indexes and betting ramps for the more advanced enhancements to Knock-Out.
Of course, all of this is pointless if you haven't mastered basic strategy.
 
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