What about a casual player going from primarily shoe games to DD? Is Zen, etc. worth the effort then?FLASH1296 said:21forme is correct, but I hasten to add ...
If you are a very serious player who puts in many hours or who plays
for high stakes you ought to consider a level Two count e.g. The Zen Count.
(1) As everyone else noted, don't go chasing new systems just because they offer some marginal theoretical benefit. An easy system played well is better than a difficult system played poorly.bjcounter said:How does the KO and red 7 count work?
FLASH1296 said:21forme is correct, but I hasten to add ...
If you are a very serious player who puts in many hours or who plays
for high stakes you ought to consider a level Two count e.g. The Zen Count.
Hey Flash, I was wondering if you had some links to a site or two showing the math that proves KO/REd7/level one counts weak against pitch games?FLASH1296 said:All of the level One counts, i.e. Hi-Lo, Red Seven, K.O. are weak when it comes to hand held games.
For DD games you need to move to Level Two.
The best is Hi-Opt II and the second best is Advanced Omega II
However ZEN is powerful enough for ALL BJ games, whether balanced or unbalanced.
It really depends on the game. In a good single deck game, HiOpt2 is going to be about 10-15% better. Not monstrous, but signficant if you're playing a lot of hours.Snoman13 said:Hey Flash, I was wondering if you had some links to a site or two showing the math that proves KO/REd7/level one counts weak against pitch games?
Not doubting you here, just curious as to how much of a disadvantage it is.
It's not so much that level one counts are weak against pitch games, as that unbalanced counts are comparatively weak against pitch games. I believe that's primarily because of the almost non-existent PE (playing efficiency) of unbalanced counts in negative situations since you're essentially "playing all" -- and with a lower betting spread. Also, unbalanced counts really should have a separate set of indices for pitch play, and I think most players don't go to that extent.Snoman13 said:I was wondering if you had some links to a site or two showing the math that proves KO/REd7/level one counts weak against pitch games?
Its penetration dependent as well. The deeper the pen, the bigger the difference.FLASH1296 said:I will refer you to:
Blackjack Attack, 3rd ed.
page # 171
Comparing Hi-Opt II with Hi-Lo S17 / H17 and three bet
spreads we see that there is a significant 20% difference.
If offered a 20% raise in salary you would pay attention.
Hi FLASH1296,FLASH1296 said:21forme is correct, but I hasten to add ...
If you are a very serious player who puts in many hours or who plays
for high stakes you ought to consider a level Two count e.g. The Zen Count.
The actual RED 7 "simple" is:hhrb said:Hi FLASH1296,
If we double the tags of Red 7 (2-A) we graduate from
RED 7
1,1,1,1,1,0.5,0,0,-1,-1 to
RED 7 (doubled)
2,2,2,2,2,1,0,0,-2,-2
It must be stronger than the RED 7 "simple". Does it pay to generate full index numbers for this "new" RED 7?
Casual player NO - but perhaps stay with HL and add more +indices. zgjohndoe said:What about a casual player going from primarily shoe games to DD? Is Zen, etc. worth the effort then?
Mimosine,Mimosine said:if you're going to go to an unbalanced level 2 then you should use UBZ as defined by the illustrious members of this board in a sticky above.
simply doubling all the values really doesn't do anything to differentiate the value to the player (and the house) the different cards.
A,2,3,4,5,6,7,8,9,T
-1,1,2,2,2,2,1,0,0,-2
now you have a count that is almost as effective as Zen & Mentor, not a little more effective than KO Full.
YIn the KO book uses a CRI - 20 the pivot is 0 for 6 shoes.callipygian said:(1) Como todos los demás señalaron, no hay que buscar nuevos sistemas sólo porque ofrecen algún beneficio teórico marginal. Un sistema fácil bien jugado es mejor que un sistema difícil mal jugado.
(2) KO y Red 7 se diferencian de Hi-Lo en que son sistemas desequilibrados: hay más cartas "bajas" que "altas", por lo que el conteo tiende a aumentar. En un conteo determinado, conocido como pivote, el RC es igual al TC Hi-Lo (existe una prueba matemática de esto). Lo más importante es que, en el pivote, el número de mazos no importa. Es decir, la principal ventaja de los conteos desequilibrados sobre los conteos equilibrados es que no es necesario hacer una estimación de mazos ni una conversión de conteos reales. Se juega SÓLO con un conteo continuo.
El inconveniente de los conteos desequilibrados es que, a medida que el RC se aleja del pivote, la correlación entre el RC y el TC diverge. Este inconveniente se puede minimizar eligiendo un pivote que esté cerca de las decisiones principales que tomará: si está apostando por debajo de TC +3 y saltando a 100 unidades en TC +4, elija KO (cuyo pivote es TC +4); si está apostando por debajo de TC +1 y saltando a 100 unidades en TC +2, elija Red 7 (cuyo pivote es TC +2).
En términos de rendimiento, KO, Red7 y Hi-Lo son básicamente iguales, por lo que si los conteos desequilibrados no tienen sentido para usted, elija Hi-Lo. Del mismo modo, si no puede distinguir una zapatilla 6D de una 8D, elija KO o Red 7.
(3) Preguntas frecuentes sobre recuentos desequilibrados: ¿Cuál debería ser mi IRC? La respuesta es la que desee. Es completamente arbitrario, siempre y cuando ajuste todas sus decisiones de apuestas y los índices de cambio de estrategia en consecuencia .
- Me gusta empezar con un IRC de modo que el RC en el pivote sea igual al TC en el pivote. Por lo tanto, para un juego de 6D con conteo de KO, comenzaría en -20, por lo que mi pivote sería +4.
- A algunas personas les gusta comenzar el conteo en 0. Esto significa que el pivote es RC +24 en el mismo juego.
- A otras personas no les gusta contar números negativos, por lo que comenzarán con un IRC de 100. Esto significa que el pivote es RC +124.
La regla general es:
PivotRC - InitialRC = NumberOfDecks * Desequilibrio
Entonces, si estás jugando un conteo de 7 rojos con un IRC de -5,809 en un zapato de 13 mazos, tu pivote es... (resaltado entre las flechas) --> -5,785 <--