Deathclutch
Well-Known Member
http://www.bjmath.com/bjmath/playing/insure.htm (Archive copy)
Here's something cool I ran across that I haven't seen discussed here before.
"Note that some partial insurance is always justified. With a late surrender hand, the optimal bet is 1/6. If you had wagered 6 units, you would insure with 1."
If I'm reading this correctly, which I may not be, it says that if you're going to insure a hand that you plan on surrendering you'd optimally insure for 1/6 of your wager.
"If you have a possiblity of taking "half-insurance" (25% of your bet), then your critical value is 1/8. You will always be above this, so half-insurance always decreases variance in borderline cases. If you are playing 2 spots, insure one of them, no matter how bad they are."
I know some people here play a lot of LS games so I thought this may be of interest to them.
Here's something cool I ran across that I haven't seen discussed here before.
"Note that some partial insurance is always justified. With a late surrender hand, the optimal bet is 1/6. If you had wagered 6 units, you would insure with 1."
If I'm reading this correctly, which I may not be, it says that if you're going to insure a hand that you plan on surrendering you'd optimally insure for 1/6 of your wager.
"If you have a possiblity of taking "half-insurance" (25% of your bet), then your critical value is 1/8. You will always be above this, so half-insurance always decreases variance in borderline cases. If you are playing 2 spots, insure one of them, no matter how bad they are."
I know some people here play a lot of LS games so I thought this may be of interest to them.