Lbarea said:
Hi all,
If I'm playing a 6D shoe and the penetration is 2/3rds (i.e. 4/6ths, which I know is bad) and I'm using Red 7, what is wrong with just modifying the starting count to -2*4=8, as if I was playing a 4D shoe?
I'm not sure what you're trying to accomplish with that -- but you can do away with running into negative counts by shifting your initial starting count to a significantly positive number, such as "9".
I know that Red 7 espouses raising your bets when the count has risen 12 points. But that would be a true count of +2.0, which is a little late and misses some advantages that are regularly available at +1.5 true.
My sims have shown that Red 7 performs better overall when the bet begins increasing after the count has risen 11 points, which with a six deck shoe will always equal a true count of between +1.8 very early and +1.0 very late. Hence, ramping up your bets ought to begin at "20" if you start at "9", and at -1 if you start at -12.
The neat thing about +1.8 early and +1.0 late is that it works hand-in-hand with the "floating advantage". For example with 6 decks, S17 and DAS;
:with five decks left and a true count of +1.8, you have about a 0.50% basic strategy advantage.
:with one deck left and a true count of +1.0, you have about a 0.55% basic strategy advantage.
Norm -- please correct me if this last part is not right.