If your only goal is maximum bankroll growth over time, then yes, you are underbetting. However, many people quite reasonably consider a ROR of 13.5% to be uncomfortably high, so they are willing to sacrifice some BR growth for increased safety and lower risk.lucifer said:are you saying you are under betting if you go to 5%.
in cvcx help it says:lucifer said:Why does bjrm come up with a 13.5% ror for the software. What is it about that number?you usually hear 5%.why not 10% or 15%.How did they come up with such a odd number.
I do too lol.sagefr0g said:now still the question of how come a 13.5% ROR is the (i guess one would call it) standard, i wonder as well...
No.lucifer said:if you double the roll, shouldnt the risk go to 7% not 2%.half of 13.5%
i get the part where what your saying is right and everything.Kasi said:....
Make any sense?
I know what you're saying lol. It's, I guess just a concept after all. You can't see it, touch it, smell it, hear it etc.sagefr0g said:i get the part where what your saying is right and everything.
just one thing that throws me besides mostly being confused by it all, lol.
that being using terms like sd/round or standard deviation per round.
maybe it's just me but from a technical writing perspective it seems misleading. like for instance if i'm writing about the speed something is traveling then i can say such and such was going Xmiles/hr. that tells the person reading that ok if 100 hours goes by then such and such went 100*Xmiles, sort of thing.
but if some one writes sd/rnd, the same type of maths and units canceling rules don't follow. makes me think that sd/rnd is a misnomer.
no big deal, just as confused as i can be i guess that sort of thing can make me even more confused. like, i dunno i guess i'd want to see the term sd/rnd written in a different way. i mean heck, like for Xmiles/hr we know that miles is a physical something and hours is a physical some thing. but for sd/rnd far as i know a round is a physical something but a standard deviation maybe isn't a physical something. well i guess even the term round can be fairly nefarious, where one round might mean who knows how many hands or cards.
but the term standard deviation is even more abstract or convoluted. it's like, i think where you gotta take the square root of the variance to even get it. and variance is convoluted enough cause what do you got to do to get it? square the differences from the mean or ev or something like that.
so i dunno what does std/rnd mean? does it mean some range of the chances of some result happening with respect to ev for a given round?
lol, i dunno it's alien stuff to me. your explainations i dotted out really do help and make sense.Kasi said:...
Why are you asking stuff I know you already know the answer to lmao.
....
Yep.sagefr0g said:i guess it's just implicit when dealing with standard deviation that one has to multiply by the square root of the number of rounds instead of just the number of rounds..
i think i see my mistake where i was askin, wouldn't the units of the term then end up (std/rnd)* [square root (rnd)] = (std)*[square root (rnd)/(rnd)]?Kasi said:...
And forget about your last paragraph as an act of faith lmao.
Well, to tell the truth, that last paragraph I didn't really look at lol.sagefr0g said:i think i see my mistake where i was askin, wouldn't the units of the term then end up (std/rnd)* [square root (rnd)] = (std)*[square root (rnd)/(rnd)]?
i think what it is, is that when you do the mathematical operation that the math only operates on the numbers not the units. duh
so really in my question it would be (1std)/(1rnd)* square root(1)rnd = 1(std/rnd)*1(rnd) = 1sd = sd .
edit:
but i'm still confused on this units conversion thing cause i know there is stuff like square feet and meters^2....
like isn't 2M * 2M = 4M^2 (ie four meters squared)![]()
the part that's throwing me is what i'm calling units.Kasi said:Well, to tell the truth, that last
paragraph I didn't really look at lol.
I've never had a head for variables anyway lol. All those x's
and y's. I need 2's and 4's lol.
So maybe it might make sense lol.
Whether SD/rd is in $'s or units, the math is the same as far
as I know.
yeah lmao, it's this standard deviation stuff is derived fromBut, I was thinking of what you said when I got up today, for
some reason, when you said " variance is convoluted enough
cause what do you got to do to get it? square the differences
from the mean or ev or something like that."
summed up so perfectly my understanding of the subject lmao.
yeah, yeah a matter of convenience sort of thing. so when youHowever, I sort of think, all that squaring stuff doesn't
really relate to geometry and the area of a square. Although I
would call a square 2M on each side has an area of 4 square
meters rather than 4 meters squared lol.
I think that squaring stuff is just, maybe, some kind of
convenience so one doesn't have to deal with a negative number
when it is left of expected.
So, maybe with a mean of 6 and one result at 4, it's obvious it
varies by "-2" from the mean, just as a result of 8 would also
vary by "+2" from the mean.
So, both are 2 things away from the mean - they "vary", the
total variance in both cases is "2", 8 is as far away from 6 as
4 is far away from 6, the same distance from the mean.
So if you square "-2" or "+2", you still get 4.
excepting for that imaginary stuff, right?You can't take the square root of a negative number becasue
two negative numbers when multiplied together always produces a
positive number. (Another act of faith on my part lol.).
lmao, i think i already ask that and i think i forgot theSo, in this case, whether the result is "4" or "8", the SD is
square root of 2 since the variance is "2" in either case.
And, before you ask, I have no idea why 1SD always means a
result, either that far left or right from expected, will fall
within that range from expected 68%ish of the time lol. Maybe
something to do with a bell-shaped curve wherein it is assumed
all results are equally likely to occur. Or something.
lmao, i did really, really good in geometry but never tookPS. I did really, really bad at geometry. And even worse at
probability. God how I hated probabilty. 40 years later and
that's all I remember about it. I hated it. Still do. Never
took a statistics course.
Which is, of course, the ultimate irony here. I can add,
subtract, multiply and divide. I much prefer whole numbers but
I can divide by fractions if I have to lol. I couldn't take the
square root of 2, manually, if you paid me.
That's pretty much it.