6 decks/S17.politcat said:when and in what games do you use these?
A,8 v 6 Double at 1
A,8 v 5 Double at 2
8 v 6 Double at 3
8 v 5 Double at 6
I wouldn't think that Ken would link to the site if the info wasn't accurate. So what info are you using and what makes you think your info is more accurate? I'm not trying to start an argument, just trying to find out who has the best information.Thunder said:I wouldn't go by that. Those indice numbers especially 8 v 5 are a bit off. I think they may be utilizing what may be the safest indice is to double vs what the most EV+ indice is.
http://www.blackjackinfo.com/blackjack-school/blackjack-lesson-14.phpThunder said:Stanford Wong
ok. So what about 8 v 5?Thunder said:Interesting, I have the first 3 doubling down at +1.
All of them. zgpolitcat said:when and in what games do you use these?
A,8 v 6
A,8 v 5
8 v 6
8 v 5
So which is better, aggressive or risk averse? This is the info Ken has linked to. I don't see any info on Wong's indices.Thunder said:Buddy, you need to read more carefully. It is as I suspected. The numbers are based on risk averse play. Wong's info isn't outdated at all. It's just more aggressive.
It really just doesn't matter that much if your indices are off a hair. Truce, floor? doesn't matter. Example A8 vs 6. If you double at TC of +2 rather than TC of +1, it costs 2 cents per $100 wagered. Lets say you play 500 hours a year at the 6 decks game (which is what was mentioned earlier). Thats about 30,000 hands. A8 vs 6 will occur 28 times in that span (92 per 100,000 hands) of those 28 times, 11 percent will occur at a TC of +1. For rounding off purposes that is 3 hands. So 3 times a year you will lose 2 cents per $100 wager. So if your unit wager is $100 it will cost you 6 cents per year to double at tc of +2 rather than +1.21gunsalute said:So which is better, aggressive or risk averse? This is the info Ken has linked to. I don't see any info on Wong's indices.
So basically, most of the indices are 6 to one, half dozen to the other crap shoots that don't matter much which way you play them, right? I mean, no matter what the count, whether you stand on 16 or hit 16 against a 10 you're probably screwed one way or the other. It's just that in positive counts it's very, very marginally better statistically to stand rather than hit, right?kewljason said:It really just doesn't matter that much if your indices are off a hair. Truce, floor? doesn't matter. Example A8 vs 6. If you double at TC of +2 rather than TC of +1, it costs 2 cents per $100 wagered. Lets say you play 500 hours a year at the 6 decks game (which is what was mentioned earlier). Thats about 30,000 hands. A8 vs 6 will occur 28 times in that span (92 per 100,000 hands) of those 28 times, 11 percent will occur at a TC of +1. For rounding off purposes that is 3 hands. So 3 times a year you will lose 2 cents per $100 wager. So if your unit wager is $100 it will cost you 6 cents per year to double at tc of +2 rather than +1.Now if you are not doubling by the higher true counts of +4 or +5, when you have many units out, yes then it is costing you more money. But for the most part being off by 1 isn't costing much.
Now other plays like doubling 8 vs 6 will occur at a rate of almost double the above example, but it is still a matter of a few cents.
As long as you get the most important indices of insurance, stand 16 vs 10, stand 15 vs 10 correct, it really is of little importance if you are off by 1 on the others. Especially if you are off to the conservative end.
I am ammending this because I forgot to add that of course precise indices become more important when playing single and even double deck games.
Well no. Not exactly. I am saying if you play an index that is off by a hair (count of 1) from the optimal departure point, the difference is minimal. Again with my previous example, if you are still not doubling A8 vs 6 at higher counts, like +3, +5 ect, then the difference becomes greater.21gunsalute said:So basically, most of the indices are 6 to one, half dozen to the other crap shoots that don't matter much which way you play them, right? I mean, no matter what the count, whether you stand on 16 or hit 16 against a 10 you're probably screwed one way or the other. It's just that in positive counts it's very, very marginally better statistically to stand rather than hit, right?
3530 times per 100,000 hands? Is that all? I could swear I get that hand 3530 times in each session. My point is you're not going to win that hand very often whether you hit or stand, and since I've been counting cards it seems that even though I play it "correctly" it always seems like I should have done the opposite. For instance, I got that hand twice in a row near the end of a shoe with a very high count a week ago and stood...only to see a 5 come up as the next card each time. But I digress.kewljason said:Your example of 16 vs 10 is also a very bad example because that hand occurs at such a great frequency (3530 times per 100,000 hands as opposed to 92 per 100,00 hands for A8 vs 6).
Well that is just selective memory. Naturally you remember the hands that go bad more often, but yes you are correct, 16 vs 10 is a loser. A big loser! Thats why, if available you are willing to surrender and immediately give up 50%. If giving up 50% is the best play, that tells you how big a losing hand this is. But because it occurs so frequently, you really need to make the best optimal play. Those few cents penalty can add up when you are talking about a hand that occurs so frequently. That is why it is most important to play the "big three" correctly.21gunsalute said:3530 times per 100,000 hands? Is that all? I could swear I get that hand 3530 times in each session. My point is you're not going to win that hand very often whether you hit or stand, and since I've been counting cards it seems that even though I play it "correctly" it always seems like I should have done the opposite. For instance, I got that hand twice in a row near the end of a shoe with a very high count a week ago and stood...only to see a 5 come up as the next card each time. But I digress.