ArcticInferno
Well-Known Member
First, let’s return to school for some Blackjack 101.
Insurance, the most important strategy deviation, is a side bet independent of the hand dealt.
For the purposes of this discussion, we will assume that the number of decks is sufficiency large so that the affect of the cards in the initial round is negligible.
4/13 of the cards are tens, so the probability of winning is 4/13, and that of losing is 9/13.
The insurance payout is 2:1, so you will win 2x(4/13) and lose 1x(9/13).
8/13 vs 9/13 can be improved if the remaining deck composition is rich in tens.
Consider a 6-deck shoe depleted of 24 non-tens, so that 4/12 are tens and 8/12 are non-tens.
The true count would be 4 in a hypothetical insurance counting system that compares the tens to non-tens
You will win 2x(4/12) and lose 1x(8/12), so now insurance is a break-even proposition.
At such point, you wouldn’t take insurance because you gain nothing but must weather the variances/fluctuations.
Also, at minimally positive EV, the aggravation may not be worth the negligible gain.
The complication arises from the inherent inaccuracies built into the common counting systems with regards to insurance.
The 8 is never accounted for.
Depending on which system you’re using, the 7 may or may not be accounted for.
Some systems account for the 9 in the wrong direction; the Ace, too.
The 5 is sometimes given a greater weight, again contributing to the inaccuracy.
The insurance wager is obvious at extremes of the true count.
How reliable/accurate is using true count of 3 for the threshold for the insurance wager?
As stated earlier, if the EV is only slightly positive, then the variance/fluctuation associated with the insurance wager isn’t worth the aggravation.
Some of you will argue that insurance reduces the overall variance, but I’m talking about the insurance side bet in isolation.
The hypothetical insurance counting system (described above) has no “gray” area where the probability is uncertain.
However, because of the inherent inaccuracies of all counting systems, there’s a gray area where the accuracy of the count for the insurance wager is uncertain.
In some TC range of, e.g., 2.5 - 3.5 or 3.0 - 3.5, what would be the effect of insuring for less?
Also, is the insurance threshold a function of point in the shoe?
For example, consider the classic Hi-Lo on a 6-deck game. In the beginning, the insurance threshold is TC:3.
However, after half of the shoe has been dealt out, is the insurance threshold less than 3?
I have CVData, but I don’t know how to run the simulations.
Insurance, the most important strategy deviation, is a side bet independent of the hand dealt.
For the purposes of this discussion, we will assume that the number of decks is sufficiency large so that the affect of the cards in the initial round is negligible.
4/13 of the cards are tens, so the probability of winning is 4/13, and that of losing is 9/13.
The insurance payout is 2:1, so you will win 2x(4/13) and lose 1x(9/13).
8/13 vs 9/13 can be improved if the remaining deck composition is rich in tens.
Consider a 6-deck shoe depleted of 24 non-tens, so that 4/12 are tens and 8/12 are non-tens.
The true count would be 4 in a hypothetical insurance counting system that compares the tens to non-tens
You will win 2x(4/12) and lose 1x(8/12), so now insurance is a break-even proposition.
At such point, you wouldn’t take insurance because you gain nothing but must weather the variances/fluctuations.
Also, at minimally positive EV, the aggravation may not be worth the negligible gain.
The complication arises from the inherent inaccuracies built into the common counting systems with regards to insurance.
The 8 is never accounted for.
Depending on which system you’re using, the 7 may or may not be accounted for.
Some systems account for the 9 in the wrong direction; the Ace, too.
The 5 is sometimes given a greater weight, again contributing to the inaccuracy.
The insurance wager is obvious at extremes of the true count.
How reliable/accurate is using true count of 3 for the threshold for the insurance wager?
As stated earlier, if the EV is only slightly positive, then the variance/fluctuation associated with the insurance wager isn’t worth the aggravation.
Some of you will argue that insurance reduces the overall variance, but I’m talking about the insurance side bet in isolation.
The hypothetical insurance counting system (described above) has no “gray” area where the probability is uncertain.
However, because of the inherent inaccuracies of all counting systems, there’s a gray area where the accuracy of the count for the insurance wager is uncertain.
In some TC range of, e.g., 2.5 - 3.5 or 3.0 - 3.5, what would be the effect of insuring for less?
Also, is the insurance threshold a function of point in the shoe?
For example, consider the classic Hi-Lo on a 6-deck game. In the beginning, the insurance threshold is TC:3.
However, after half of the shoe has been dealt out, is the insurance threshold less than 3?
I have CVData, but I don’t know how to run the simulations.