Adding negative RC indexes to REKO?

brandone

Active Member
REKO, or the easy K.O., really is quite easy. But there are two things I am un-sure of and have yet to get straight answers regarding it's method. First, is the betting ramp; it's so static and, at a RC of 4 and above, a static $75 bet is used (on an original $5 bet at RC <= -4). I have asked a few questions about changing this betting ramp but haven't gotten much anywhere.

Now for the topic question -- if the sole basic strategy change index is for RC +2, doesn't that leave out some stuff at lower indexes on the other end of the spectrum, such as -42 (*if* you haven't gotten out of it)? For instance not doubling down and actually taking hits you normally wouldn't in consideration of low card concentrations.

Just wondering -- if the positive is true for modifying play, why not the equivalent negative?
 

boneuphtoner

Well-Known Member
I'm by no means an expert on this, but I have played around with sims in trying to come up with strategies that perform well with minimal effort. I'm one of the guys who contributed to the UBZ-Open Source thread with one set of indices that is good for any number of decks. In trying to come up with additional negative indices that would add to the performance, I had considerable trouble coming up with a single number that would work well with any number of decks. Unlike the positive index numbers that are reasonably close to the same number, you don't have that for negative indices. Oh, I think you are safe to use the IRC as an index for 12 v. 4, 5, and 6, and perhaps 13 v. 2. But beyond that to be reasonably accurate, you would have to learn negative indexes for each number of decks you were going up against. While that would add to performance, I'm looking for things that make life easier, and that wouldn't do it. Besides, you should be wonging out of those negative index situations anyway! :grin:
 
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