Ok, Kasi - i'll take the compliment - thanks :grin:Kasi said:Can't you take a compliment lmao?
Matt
Ok, Kasi - i'll take the compliment - thanks :grin:Kasi said:Can't you take a compliment lmao?
yeah i'm seeing that now that you learned me something new lol. thanks much oh vengeful one.blackjack avenger said:I think the std per tc doesn't change because that is the std for that true count, for that counting system. It is separate from bets.:joker:
ok so is that computed from just the average bet i guess or each individual hand. huh?The std per hand changes I believe based on the actual bet, one or two hand.:joker:
I think per round, so in the 2 hand sim it takes both hands into consideration to come up with the hourly SD.sagefr0g said:yeah i'm seeing that now that you learned me something new lol. thanks much oh vengeful one.
yeah so i went in and screwed around with the sim and the only time i found those values changing was if i change the penetration, # decks and rules.
so your saying those values are the standard deviation of the true count?
:joker::joker::joker: blackjack avenger
Yes, the SD of the EV at that TC I believe.
not for maybe the ev? i mean i could see the tc's frequency fluctuating because of the number of decks and penetration but why would they fluctuate as a result of rule change? well there are std error values that i think corresponde to the ev. so i guess your saying that standard deviation at various tc's comes from the variance of the frequency ranges for some tc?
ok so what would those values have a use for? or what's the impact of their meaning. lol i'm not even sure what i'm asking.
ok so is that computed from just the average bet i guess or each individual hand. huh?![]()
I think you'd find they would also change if you changed your counting system, changed the use of indexes, or changed how you calculated a TC in the first place lol. Not only would the SD change but also the freq and advantage at each TC.sagefr0g said:yeah so i went in and screwed around with the sim and the only time i found those values changing was if i change the penetration, # decks and rules.
yeah really same here. i'm just originally interested in the idea of being able to use two hands in your spread sheet. so in the process i'm learning something new. thats cool!Kasi said:I think you'd find they would also change if you changed your counting system, changed the use of indexes, or changed how you calculated a TC in the first place lol. Not only would the SD change but also the freq and advantage at each TC.
Not that I know what that means either lol. Except maybe why investing in a sim is a good thing lol.
Maybe not even that I have to understand it, maybe all I really need is to have faith in it and go from there lol.
I'm learning toosagefr0g said:yeah really same here. i'm just originally interested in the idea of being able to use two hands in your spread sheet. so in the process i'm learning something new. thats cool!![]()
With rule changessagefr0g said:yeah really same here. i'm just originally interested in the idea of being able to use two hands in your spread sheet. so in the process i'm learning something new. thats cool!
i tryed looking in the help about what those column std dev's represented but didn't find anything. sooner or later i'll dig out the manual. i'm going with bjavengers statement till then. just don't see why the tc fequencies or their std dev's would change because of rule changes.
that would seem more related to ev fluctuation. lol but i don't even know if ev fluctuates at some given tc for that matter.
edit: oh wait now i think bjavengers saying it is std dev of the ev at some tc. so i'll go with that. hell i'll go which ever way the wind blows lmao.
I think the numbers you quote are for basic strategy only. The advantage changes depending on how an AP plays.N&B said:Surrender does lower variance when used correctly. If surrender is offered, take it. Surrender removes 0.065% House advantage in 6D s17 games (From 0.40% to 0.335% house advantage). 15 & 16 vs. 9-10-Ace, and 88 vs. 10 are seven hands worth surrendering according to index.
My spreadsheet handles covariance.:grin: Based on Griffin's numbers, the covariance of BJ hands is about 0.5. You can calculate the total variance using this formula:Kasi said:My spreadsheet will never be able to get to co-variance. Only a sim can.
Thanks Sonny. Much appreciated.Sonny said:My spreadsheet handles covariance.:grin: Based on Griffin's numbers, the covariance of BJ hands is about 0.5. You can calculate the total variance using this formula:
V = var + (n-1)*0.5
where
V = Total Variance
var = Single-hand variance
n = Number of hands played
This is discussed in Schlesinger's book. My spreadsheet is basically just a copy of his chart with a few added features.
-Sonny-
IT IS YOURS RESULTS ?:laugh:matt21 said:Hi, I am brand new to the forum and it looks like the forums contain a wealth of information (i have spent a few hours browsing various threads). It all looks very excellent!!
I have a small question regarding bet variation.
Up to this point I have been playing a 1-12 spread i.e. 1,2,4,8,10,12 for TC +1,+2,+3,+4,+5,+6. I have an (arbitrary) bankroll of 600 units (taken from business profits) plus 251 units of winnings = 851.
I am thinking of changing to a 1-10 spread in the order of 1,3,6,10,10,10 - doing some calculations (using results from simulations from bjstats.com) in xls, seems that my expected unit return per hour would be about the same, but my gut feel is that the change in spread would adversely impact on my variance and thus RoR?
Background on my game:
I have been playing for just over six months:
4D or 6D, S17, DAS No surrender 70-80% pen
count using Hi-Low Method with I18 indeces
Hours played: 223 (using either $5-$60 or ($5)$10-$120 standard unit)
Status: +251 units (1.13 units/hour)
Hands played: approx 15,000 avg 70 hands/hr (often engage in heads-on play)
Would welcome comments that anyone may have, as to whether it would be smart to do this or not.
Matt