Can someone run a sim for me?

21forme

Well-Known Member
I want to compare 2 AC games:

1. 8D, S17, DAS, No Surr, 60 hands/hr
2. 8D, H17, DAS, No Surr, 100 hands/hr

Bet spread 1:10, wong out at TC = -1.

Can somebody run these for me?
Thanks in advance.
 

jack.jackson

Well-Known Member
21forme said:
I want to compare 2 AC games:

1. 8D, S17, DAS, No Surr, 60 hands/hr
2. 8D, H17, DAS, No Surr, 100 hands/hr

Bet spread 1:10, wong out at TC = -1.

Can somebody run these for me?
Thanks in advance.
What system ya using?

I'll at least display these two canned sims.
 

21forme

Well-Known Member
HiLo is fine. Shouldn't really matter as I'm looking for a comparison between the 2 games. Thanks.
 

Kasi

Well-Known Member
21forme said:
I want to compare 2 AC games:

1. 8D, S17, DAS, No Surr, 60 hands/hr
2. 8D, H17, DAS, No Surr, 100 hands/hr

Bet spread 1:10, wong out at TC = -1.

Can somebody run these for me?
Thanks in advance.

Wish I could but can't lol.

I think the occurence of TC frequencies would be pretty much the same in either game.

Obviously S17 is better per hand. My guess is I doubt the S17 is that much better to compensate. Maybe in deeply dealt-games it might equalize?

But, like wonging out at TC-1 (I assume means never playing a TC-1 hand), which also means you'd nver play a -RC if flooring, which also would mean you'd only be playing slightly more than half the hands you actually see anyway, which in turn means I guess you mean seeing 60 vs 100 hds/hr, which in turn makes me wonder about all that ODP stuff, lag-time stuff, if it's a NMS game or not, which maybe wouldn't matter that much anyway...

Just free-forming it here lol.

Anyway, that play off the top of a shoe but exit at whatever (is that what you mean?), or BC and enter at +2 or whatever but play until 0 or -1 with waiting bets, or even BC and enter at 0, is there a difference?, or be able to sit there and not play at 0 at all but be able to rejoin if/when count improves, has always been something I get a little unclear about lol.

Is what you are saying mean you are essentially BC'ing entering at 0 with a 1-10 spread?

Whatever, all things equal, my guess would be 60/hds/hr seen at S17 would not maybe be quite as good as 100/hds/hr seen with H17.

See what a sim says lol.
 

21forme

Well-Known Member
blackjack avenger said:
the h17 game is the better game:joker::whip:
Do you have numbers to back that up? I'm not sure of the answer, which is why I posed the question. As the house edge is .21% higher in H17, you need a TC of 0.5 higher in H17 than S17 for the same edge. Does the lower frequencies of a count 0.5 higher compensate for the additional hands played? Hopefully jack.jackson (or someone else) will have an answer today.
 

21forme

Well-Known Member
Thanks for running that. A few questions...

The premise that the H17 game is faster is due to less players at the table, so if you could, change the # of players to 2 for the H17 game. Does that change the sim at all?

Also, how come the H17 game shows nothing in the count 0 and <= -1 lines, but the S17 does, highlighted in red? Does it relate to your back count settings being different?
 
Last edited:

jack.jackson

Well-Known Member
The canned sims, for this game, are only for 1 and 4 player's. Qfits website has canned sims on it, that can be downloaded and saved to your C: drive.
Then with the CVCX Demo version, click on import>locate file>then click import again."I think". I believe all stats are accurate. Note however the canned sims on Qfits website are only a handful compared to the ones that come with the CDversion. Once the canned sim has been imported, you should now see a screen like this below, where you can now modify it's contents.

ps. I fixed the mistake w/H17(-1)
 

Attachments

Last edited:

21forme

Well-Known Member
1 player works, too. The idea was that you could get more hands/hour at the game with the poorer rules. Thanks again.
 

Kasi

Well-Known Member
21forme said:
Does the lower frequencies of a count 0.5 higher compensate for the additional hands played?
It's not the lower frequencies of a TC, since, like I said and as you can see, the freq at each TC remain essentially the same. It's the advantages associated with those same TC's that change and make the difference.

Bottom line - if a game is making $1 every 60 hands, seen or played, then another game better be making 66% more per hand seen or played if you want to know which is better per 100 hands seen or played kind of thing.

I'd rather make 13 cents per hand playing 100 hands than 9 cents per 100 hands. But if I can only play 60 hands at 13 cents per hand vs 100 hands at 9 cents per hand, in the same time period as I can play 60 hands in the more profitable per/hand game, , obviously you'll make more per time unit playing the worse $/hd game.
 

21forme

Well-Known Member
Kasi,
Your comments remind me of that old joke about the guy selling widgets at a loss. His friend asks, "how can you make any money selling at a loss?"
His answer, "I make it up in volume."

I think we're both correct at the TC frequencies, as you misread my statement. I agree that equal TCs would have equal frequencies. However, there IS a lower freq of a TC 0.5 higher, on the positive side of the curve. Note, I said TC, not player advantage.
 

Kasi

Well-Known Member
21forme said:
Kasi,
Your comments remind me of that old joke about the guy selling widgets at a loss. His friend asks, "how can you make any money selling at a loss?"
His answer, "I make it up in volume."

I think we're both correct at the TC frequencies, as you misread my statement. I agree that equal TCs would have equal frequencies. However, there IS a lower freq of a TC 0.5 higher, on the positive side of the curve. Note, I said TC, not player advantage.
Sadly, since true, lol your first comment reminded me of when my wife was doing Mary Kay. She'd buy the product at her dealer price from MK and then sell it at retail back to herself so her sales looked good.

I assumed maybe your TC 0.5 was assuming maybe tha a full TC increase of 1 more or less increases by player adv by 0.50% and that, since H17 is maybe hailf of that increase an increase of TC0.5 would create the same adv in H17 as a TC 0.5 lower in the S17 game? Maybe that a TC+1 in S17 would be the same adv as TC+1.5 in the H17 game?

But I'm not sure I see what difference it would make anyway? I guess maybe it's the "there IS a lower freq of a TC 0.5 higher, on the positive side of the curve." that I'm not grasping or why you think that. No big deal lol.
 

21forme

Well-Known Member
Kasi said:
Maybe that a TC+1 in S17 would be the same adv as TC+1.5 in the H17 game?
Exactly

Kasi said:
But I'm not sure I see what difference it would make anyway? I guess maybe it's the "there IS a lower freq of a TC 0.5 higher, on the positive side of the curve." that I'm not grasping or why you think that. No big deal lol.
Look at Norm's graph of the frequency of each true count:



There is an exponential drop in frequency as TC rises. So, the basis of my question was - does the increased rate of play offset the lower advantage?
 
H17- SCORE=31.27, Win Rate = $49.59 w/ $25 unit

S17- SCORE=41.76, Win Rate = $39.27 w/ $25 unit

The H17 game works better if you backcount. I wouldn't be afraid of the H17 because the house advantage of that rule goes down significantly as count goes up. I'd probably choose the H17, backcounting and going in with black chips at TC= +2 or so.
 
Top