I've been asked for a log of hands or results several times. I always turn it down since in nearly all cases it is desired to test a progression system and I'm not interested in helping people test systems that I know will fail. In essence, I would be selling a useless tool, and I wouldn't feel honest about it. Also, any sim of value will have hundreds of millions or billions of rounds, and that would fill a disk drive.sagefr0g said:i hope this isn't the wrong place to post this question.
does cvdata have the capability to display a log of the round by round play similar to the log that cvbj displays?
Qfit,QFIT said:I've been asked for a log of hands or results several times. I always turn it down since in nearly all cases it is desired to test a progression system and I'm not interested in helping people test systems that I know will fail. In essence, I would be selling a useless tool, and I wouldn't feel honest about it. Also, any sim of value will have hundreds of millions or billions of rounds, and that would fill a disk drive.
There is a log of the bankroll kept for the first one million rounds. I create this so people can take a look at the wild swings.
I did that but it comes back that no valid log is found.QFIT said:Before running the sim, click the Nuances tab and turn on Keep a Log.
After the sim, on the sim results screen, click on Tools then View Log.
I tried that too...nothing worked.. I'll try to run another sim tomorrow and will let you know by email either way.QFIT said:Sorry, forgot to mention it is only kept in the Standard simulator. Not multi-tracking.
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ok, right i never thought about how much space such logs would take up.QFIT said:I've been asked for a log of hands or results several times. I always turn it down since in nearly all cases it is desired to test a progression system and I'm not interested in helping people test systems that I know will fail. In essence, I would be selling a useless tool, and I wouldn't feel honest about it. Also, any sim of value will have hundreds of millions or billions of rounds, and that would fill a disk drive.
There is a log of the bankroll kept for the first one million rounds. I create this so people can take a look at the wild swings.
Worked this time, ... Standard mode.QFIT said:Sorry, forgot to mention it is only kept in the Standard simulator. Not multi-tracking.
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hey sage! did you finally join the cvdata team?sagefr0g said:i hope this isn't the wrong place to post this question.
does cvdata have the capability to display a log of the round by round play similar to the log that cvbj displays?
Maybe this will give you the info your looking for:sagefr0g said:edit: like the image below shows some info sba used to give, thing is it's not for sale any more
I don't know of any info provided by SBA that is not provided by CVData. Loading hundreds of millions of hands into Excel is not possible.sagefr0g said:ok, right i never thought about how much space such logs would take up.
i'm not interested in logs for a progression system. i'm interested in getting data to try and replicate Dubey's stuff.
i appreciated the info.
edit: like the image below shows some info sba used to give, thing is it's not for sale any more
.... and the other image i believe may be from cvdata . (just curios could you put snappers in that data? and Split/DD's ?)
thats close to the kind of info i'm interested in, but would really like to be able to see the hands, sort of like cvbj's log.
like the third image, i've been taking hand data from cvbj log and putting it in excel, thing is it would take so many hands played by hand to get significant data.
right, what?, you'd need how many cumulative spread sheets and then i haven't the foggiest how many hard drives to hold themQFIT said:I don't know of any info provided by SBA that is not provided by CVData. Loading hundreds of millions of hands into Excel is not possible.
I ran these sims long ago and only remember the conclusion.sagefr0g said:right, what?, you'd need how many cumulative spread sheets and then i haven't the foggiest how many hard drives to hold them:whip:, lol i don't even know, scary to think how many man hours to do it.
long way of saying it's a logistical nightmare, lol.
maybe you'd need statistics applied to statistics as a heuristic, lol, i dunno.
QFIT, you replied to a post referencing Dubey's stuff before:
http://www.blackjackinfo.com/bb/showpost.php?p=135208&postcount=75
well, it seemed in that post that you are familiar with Dubey's stuff and i'd guess also Gwynn and Seri situational stuff, like Snyder talks about in this link: http://www.blackjackforumonline.com/content/betting_systems_no_need_to_count_system.htm
long way of saying i'm just curious where you and maybe Snyder are getting information regarding such stuff.
like, ok in the one link you stated that "the effect of the last hand is very small -- extremely small in shoes. The effect does not accumulate in multiple hands. That is, losing a hand has a tiny impact on the next hand, assuming no intervening shuffle. Losing four hands in a row has about the same effect -- it does not multiply. None of these effects are large enough to matter."
Snyder implies the same sort of thing when he says, "The problem with utilizing this type of strategy is that none of the advantage indicators are very strong. In most games, they would simply indicate that the house had less of an advantage over the player, not that the advantage had risen to a player advantage. In deeply dealt one-deck games, with good (Las Vegas Strip) rules, all of these indicators combined might provide the player who is making small bets of $5 and high bets of $100 (1-20 spread) with an expectation of about $1-$2 per hour. In other words, no individual situational indicator is worth more than a few hundredths of a percent, and all of them combined are not worth much more than a few tenths of a percent, in a deeply dealt one-deck game with a big betting spread."
ok, i mean i certainly wouldn't argue the fact with you, i'm just curious what research, simulation, what ever, just how did you come to that conclusion?
what ever, i think Dubey said he only ran about five million rounds, that would be nothing compared with what cv stuff could do.
did your conclusion on a quantitative level agree with Snyder where he states"...In deeply dealt one-deck games, with good (Las Vegas Strip) rules, all of these indicators combined might provide the player who is making small bets of $5 and high bets of $100 (1-20 spread) with an expectation of about $1-$2 per hour..."?QFIT said:I ran these sims long ago and only remember the conclusion.
What's a "deeply dealt one-deck game, with good (Las Vegas Strip) rules?"sagefr0g said:did your conclusion on a quantitative level agree with Snyder where he states"...In deeply dealt one-deck games, with good (Las Vegas Strip) rules, all of these indicators combined might provide the player who is making small bets of $5 and high bets of $100 (1-20 spread) with an expectation of about $1-$2 per hour..."?
edit: ok, i know i'm probably becoming a pain, lol, sorry. just one more question please.
like for your tables depicted in the image in this link: http://www.blackjackinfo.com/bb/attachment.php?attachmentid=2784&stc=1&d=1248841078
like i think your sims ran 320,000,000,000 rounds of play were simulated for the tables and charts
ok but, like for that image in the link above it must have been taken from fewer rounds, right?
how many rounds?
thank you for the reply.QFIT said:What's a "deeply dealt one-deck game, with good (Las Vegas Strip) rules?"
Sounds right.
No idea how many round were simmed in the BJStats sims. It's probably there somewhere. I ran those ages ago with CVSIM and no longer have anything to do with the site.