Most published betting EOR values calculate their data using basic strategy and with a new, neutral shoe, which is exactly how an AP doesn't play.
I generated this data empirically using CVData, using a count and full playing indices. Also the data taken is only from +EV hands, which come out to be about 30% of all hands. Being we use our count data with playing indices and we are interested in identifying +EV situations and the magnitude of our +EV, it seems to me to provide values more useful to a card counter. This is for the standard S17 game.
Note that they don't add up to a small value corresponding to the floating advantage, not even close. This is because the removal of a small number of cards for the purpose of the sim affects the sim and the details like how many hands at each count you play, and also the accuracy of the indices. So treat these as relative numbers only.
A: -0.216%
10: -0.124%
9: -0.087%
8: -0.047%
7: +0.022%
6: +0.062%
5: +0.095%
4: +0.082%
3: +0.057%
2: +0.044%
I generated this data empirically using CVData, using a count and full playing indices. Also the data taken is only from +EV hands, which come out to be about 30% of all hands. Being we use our count data with playing indices and we are interested in identifying +EV situations and the magnitude of our +EV, it seems to me to provide values more useful to a card counter. This is for the standard S17 game.
Note that they don't add up to a small value corresponding to the floating advantage, not even close. This is because the removal of a small number of cards for the purpose of the sim affects the sim and the details like how many hands at each count you play, and also the accuracy of the indices. So treat these as relative numbers only.
A: -0.216%
10: -0.124%
9: -0.087%
8: -0.047%
7: +0.022%
6: +0.062%
5: +0.095%
4: +0.082%
3: +0.057%
2: +0.044%