Got caught card counting today

#21
You would need a 1-9 spread betting 1 unit when you have no advantage and 9 units with any advantage just to break even at this game. They should have let you play as long as you wanted.
 

BJLFS

Well-Known Member
#22
Glad to know they were polite at Cache Creek. I've been there - BTW I think it's a nice place - and know that one day I might get the tap. But man, over such a small bet spread.

Have you been to River Rock much?
 
#23
It doesn't seem to make any sense on a single deck. How many other people were there at the table? You won't get many hands with a single deck unless you are alone or maybe a couple others.
 
#24
i agree

Bad game if 6/5
To long a session overall
To long at that game/table
Played like a robot?

On losing & backed off.
One can get away with more when losing, can stay a little longer/more aggressive. Don't overdue it.

The OP may have escaped at 7 hrs if left quickly while still down. Though who knows about next visit. Even 7 hrs is to long.

Apparently, red chippers cannot be reckless.
 
#25
In SD the deck composition can get out of whack so fast that a good EOR player tracking individual cards can get a large advantage quite quickly. A linear count would be far less effective. Some people can name every card played before the shuffle in a single deck game. A person like this would be giving up a huge advantage to employ a linear count. A tiny spread to a player like this is more powerful than a large spread to a linear counter at a SD game.
 

moo321

Well-Known Member
#26
tthree said:
In SD the deck composition can get out of whack so fast that a good EOR player tracking individual cards can get a large advantage quite quickly. A linear count would be far less effective. Some people can name every card played before the shuffle in a single deck game. A person like this would be giving up a huge advantage to employ a linear count. A tiny spread to a player like this is more powerful than a large spread to a linear counter at a SD game.
This doesn't sound right to me. A player using simple hi-lo with a 1-8 spread is going to slaughter a guy going 1-3 with memorizing the whole deck and using full indices.

Has anyone played SD with a greater than 1-4 spread? You'll absolutely massacre the game. I know the books recommend 1-4, but try it some time.
 
#27
moo321 said:
This doesn't sound right to me. A player using simple hi-lo with a 1-8 spread is going to slaughter a guy going 1-3 with memorizing the whole deck and using full indices.

Has anyone played SD with a greater than 1-4 spread? You'll absolutely massacre the game. I know the books recommend 1-4, but try it some time.
Hilo is weak in SD. I didn't say using indices but calculating the effect of the EOR for the cards played and the hand match up. Pure 100% correlation. Few have the ability to do this but if you do linear counting SD is a waste of time. Remembering the cards is the easy part. Memorizing the EORs for the important hand match ups is where most people give up. The sim dependent people might have a hard time understanding this. Doing the hand calculations drives the point home. Some hand like hitting soft 17 v 9 are rarely served by a linear count. They depend primarily on the number of 8, 9, A, 3 and twos in the deck. Surplus eights and nines favor standing while 3, 2 and aces favor hitting. Most reach a happy median of linear counting with side count adjustments for SD. Each card has its own hand match ups that it adjusts to determine the right play.
 

moo321

Well-Known Member
#28
tthree said:
Hilo is weak in SD. I didn't say using indices but calculating the effect of the EOR for the cards played and the hand match up. Pure 100% correlation. Few have the ability to do this but if you do linear counting SD is a waste of time. Remembering the cards is the easy part. Memorizing the EORs for the important hand match ups is where most people give up. The sim dependent people might have a hard time understanding this. Doing the hand calculations drives the point home. Some hand like hitting soft 17 v 9 are rarely served by a linear count. They depend primarily on the number of 8, 9, A, 3 and twos in the deck. Surplus eights and nines favor standing while 3, 2 and aces favor hitting. Most reach a happy median of linear counting with side count adjustments for SD. Each card has its own hand match ups that it adjusts to determine the right play.
I don't know where you're getting your info, but Hi-lo is quite good for single deck. It's not the best, but it's still very good. Probably the best betting correlation of any count.

You seem to be talking about the importance of playing decisions, which I wasn't really discussing. Playing decisions just aren't that important, even if you memorize the whole deck. You make money in this game by betting when the blackjacks are on the way, not by knowing when to stand on soft 17 vs. a nine.
 
#29
moo321 said:
I don't know where you're getting your info, but Hi-lo is quite good for single deck. It's not the best, but it's still very good. Probably the best betting correlation of any count.

You seem to be talking about the importance of playing decisions, which I wasn't really discussing. Playing decisions just aren't that important, even if you memorize the whole deck. You make money in this game by betting when the blackjacks are on the way, not by knowing when to stand on soft 17 vs. a nine.
The fewer the decks the more important PE becomes and less important BC becomes. At DD PE is more important than BC. The frequency of extreme TCs start to go up considerably. While the casino tolerance for a wide spread diminishes. The correlation of your count tags to the correct play determines how fast your EV goes up as your index is exceeded by a larger amount. At these extreme TCs become more frequent the gain in EV for good correlation accumulates quickly. More indices are exceeded by increasingly higher amounts the more this gain in EV becomes. In SD this affect is paramount. Anything that increases correlation is big. That is why side counts become so important in these games.
 
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