QFIT said:
...They must estimate wonging results since the sim has already taken place and the effect of wonging on TC frequencies cannot be accurately calculated.....
4. CVCX can estimate the effect of wonging in at one point, and leaving at a lower point by running a sim that starts counting at the lower point and using the Departure Adjustment feature.
I have so many questions on this lol. Apologies in advance lol.
Keep in mind all I can barely understand are the "back-counting" spreads from Don's book. Where, I assume, it assumes one can just sit there and play a round anytime the count is, say, +2. And if the next round throws it into +1.9
he doesn't play it. Is any of that a wrong assumption?
So, say now I'm the same player, sitting there able to play any round I want, choose to only to begin to play at +2 but will never leave unless the TC drops below +1. In other words, I will stop playing at +0.9.
I've always thought the main thing is, in this case, maybe like you are saying, the frequencies of rounds at +1 would change alot from the frequencies in Don's tables. Am I wrong in thinking the advantages and SD's at + 1 wouldn't really change at all and the big thing might be the frequencies? Without being exact about it, could you guess, if I had to guess, I could halve the frequency at TC +1 in this case in this case on the assumption that, compared to if I played all hands, I would recover from a count lesser than TC+1 half the time? Would that be a bad, maybe too simplistic of a guess?
Afterall, I suppose sometimes, if I could sit there every round, sometimes it would go TC-1 and could still recover to TC+2. If, in this case, it only ever ecovered to +1, I would not begin to wager again.
Forget about any effect on optimal unit size due to playing more hands at the lower TC. I'm hoping none of this has any thing to do with that ODP stuff.
I don't care about effect on win rate/hr.
It's that frequency stuff when beginning at a higher TC and leaving at a lower one that has always made me wonder.
I've never understood that "Departure Point" completely and always thought it assumed play began at the higher point and departed at the lower point.
But now you say it begins at the lower point. So I have to think about that lol.
In the above, would that mean I enter at +2, it goes to TC0, so I don't play, but I would play if it ever recovered to only +1?
And, if it's only about frequencies, what is so darn hard about running a few billion rounds where I sit there able to play any round I want, always only begin to play at +2, never play when TC is below +1 after that, and only begin to play again if it ever reaches +2 again?
Especially if I don't give a cr*p about some "hourly" rate while worrying about when to leave for another shoe or how long that will take etc., only some simple "per-round" rate is all I want lol?
I guess all this assumes MSE is allowed lol.
Does CVCX allow for MSE vs not in this scenario? Is that a factor that you specify at the beginning somewhere?
Whatever, it seems like such a popular, and maybe not impractical way to play, even if I don't understand how your software addresses it, not sure I would if I had it lol, but I'm pretty sure Powersim is completely incapable of it, no idea about bjrm or sba, but it's great your stuff is addressing it.
Now, honestly, lol, do you know of any other software that might address this stuff in some fashion?