Thanks to those who have input here already, but:
I have pondered over this myself, and actually used it for cover, and i used it for cover when the count was WAY WAY in the tank, or WAY in through the roof. (as if those are the times if an AP is watching they would know, or more think I am not counting). But also w/ the thought process that the chances are better it's at least not "AS" non-profitable.
But even w/ lets say a high-low, and if the above stated sim is correct, that it needs TC +/- 10....
I don't know about you, but a TC of that high is once maybe every few HOURS. Maybe see that for 4-5 hands.....in a 4-5 hr time frame.
So even if TC 10 is the threshold, that just so insanly high (or low) it just never occurs. We are talking the same threshold you would split 10's against a dealer 4 almost...astronomical.
I don't know, but the common sence to me just says, they PAY 11 to 1, and their are 13 cards in the deck, hence the odds are 13 to 10
odds of 13 to 1, with a payout o 11 to 1. That's so much juice (like 18% i believe) off the bat....
Even if the TC was at +11, there has to be TONS of varience in that, b/c that is just a gauge. It's like using Hi-Low for insurance, and being pissed off when it does not work. It's just NOT that accurate at all.
The only way to truly do this is to account for EVERY value seperatly, and when their became inbalances (such as 14Jacks remain and 16Queens remain, but on average on 5 of all other cards remain, etc)
.....just brainstorming, but one would have to be rainman like.
Thank to whom came up with the prior post. But in all practical applicability, TC of +/- 10 is just so rare, it is not even profitble to plan what has a 51% probability at those rare times.
If they (casino) were not so stingy and make it 12:1 payout, then...THEN...it's time to get cracking on some systems, but at 11:1, its mute