For ZEN, Arnold Snyder gives us −7.
QFIT's software supports this, as it generates either −6 or−7 in all cases.
Oddly, S.B.A. gave some bizarre values as divergent as −1, and −14.
Long ago, I decided to mistrust "Statistical Blackjack Analyzer", specially for generating Risk Averse Indices.
For A6 vs. Deuce I expected +4 or +3. S.B.A. 5.0 generated a bizarre +14
in a 6 or 8 deck S17 shoe game; but I digress.
In a H17 game the dealer's increased chances of busting are ordinarily a factor in a hand where
the dealer shows an Ace or a Six, but in the case of this play it does not seem to be relevant;
but that is because ordinary card Counting is not effective in determining an index for this play.
The Indices that we use often have VERY little value when it comes to situations where the crucial cards are not counted.
In the case of A-A vs. A, what are the crucial cards other than the (obvious) TEN valued cards ?
7's, 8's, and 9's are all very important or are they?
Not really. They make good hands for player and dealer alike.
In any case these card ranks are either ignored or they are assigned
tags of ZERO or have a reduced value in Level Two counts.
"Ace-Reckoned" counts are not well structured for determining this index,
because the Aces and the Tens work in opposite directions for "playing" purposes,
while complementing each other for purposes of "bet-sizing".
The ratio of Ten Valued cards to Aces is 4 to 1, so the effect is to dilute the power of the "HIGH" cards.
What all of this means is that none of the standard Counts that we utilize is worth much when it comes to this play.
If the density of 10's is all that we have working for us then we do not have much at all.
For Hi-Opt II Aces are not included in the "main" count.
For the ZEN Count, the Aces are weighted at ½ the value of the TEN.
For R.P.C. Aces have the same weight as do Tens, [as is the case in ALL Level One counts].
Only a "multi-parameter" count can really handle A-A vs. A.
A surplus of available 7's, 8's, and 9's would have the effect
of increasing the likelihood of winning via a HIT.
Obviously a deficit of this grouping would encourage one to SPLIT as opposed to standing.
In the case of this playing decision, the same cards that are "good" for you are also "good" for the dealer.
This is a factor that pretty much nullifies the value of any index we compute.
As split Aces will receive one and only one card, the dealer, is "one up" on you, as s/he is not obliged to stand after drawing ONE card.
Lets look at a more common situation, e.g. you have a 16 and are facing a TEN Card. Sound familiar ?
A standard "PLUS" count, indicating a surplus of High Cards and/or deficit of Low Cards.
The scarcity of Small Cards and the abundance of High Cards prompt you to STAND,
increasing your winning chances while simultaneously decreasing the dealer's winning chances.
In cases like this, our Indices are powerful because of this "dual action".
This phenomena was dubbed the "Key Card" concept by poker expert David Sklansky.
The best examples of the "Key Card" concept are as follows:
Basic Strategy for Single Deck directs us to STAND with a 14 vs. TEN if the 14 is composed of a pair of Sevens.
Not only is a 7 the best card that you can draw, it is a card that weakens the dealer's hand,
as the dealer never wants to have a (sub-par) soft/hard 17.
Imagine you are still playing Single Deck and you have a completely accurate side count of 5's.
You have a 16 and the dealer shows a Face card. In this situation the 5's are "Key Cards".
If there is a surplus of 5's they will help you mightily if you catch one; but they are weak cards for the dealer to have with his Face card.
Knowing the relative density of the 5's is better than knowing a precisely perfect True Count.
If you have reached the 50% point in penetration and you have seen NO 5's then you HIT - irrespective of the True Count.
Of course, the opposite situation - where, (at any depth of penetration), ALL of the 5's have been depleted, you STAND, ignoring the True Count.
Overall, (after the Aces), the best cards to "Side Count" in a "pitch game" are the 7's because it is a valuable "KEY" card in so many situations.
12's, 13's and 14's all have an affinity for 7's - while the dealer
showing a Ten or a 9 or an 8 does not want to have a 7 to go along with it.
I apologize for this absurd digression. These pain-killing drugs may help block my chronic pain
(while I am not in a casino or driving a car) but they wreak havoc on my ability to stay focused.
Thus, this tangential disquisition.