I’ve been reading threads on shuffle tracking and sidecounting aces. Shuffle tracking is awesome if you’re sharp enough to learn it. It is too complex for me.
As for sidecounting aces, I know zengrifter strongly advocates keying aces instead, especially for ace-reckoned counting systems (e.g., UBZ II V0.5 BJInfo Open Source UBZ II V0.5).
In a 2D game, we use one key card to key the aces. And in a 6D shoe, we use two key cards. I would like to echo Dopple’s question. How do we compensate for the fact that there are so many identical cards (same value, same suit) in a 6D?
Sorry, I changed my mind with the answer, I never will give away any
details about ace sequenzing.
But you could find it out yourself, eigher at the kitchen table or watch it
during the game and make notices whilst the shuffle away from the BJ table
near roulette.
At 6d it's not the problem.
Also, does keying aces still work even when casinos use automatic shuffle machines? For example, I see that my local casinos do this with their 2D and 6D games. For 2D, they take the leftover cards in their hands and insert these cards in two different areas of the discard tray; then they riffle the entire two decks. For 6D, they take the leftover cards from the shoe and insert these cards in three different areas of the discard tray; then they put the entire 6D in the automatic shuffle machine. They don’t riffle these cards. Will keying aces be more effective on the 2D or 6D?
Thank you for your time and appreciate any comments.