Deathclutch
Well-Known Member
That's where all the fun is!muppet said:oh..well if you're flat betting then the higher PE will be best. but where's the fun in that?
That's where all the fun is!muppet said:oh..well if you're flat betting then the higher PE will be best. but where's the fun in that?
I beg to differ, Mr Flash. If the final jury is a simulation, then yes, agreed, Zen outperforms all level one counts. However what the simulation fails to take into account is 1.) additional mistakes made by playing a level 2 vs level 1 count. (yes, I know, we all think we are so good and never make any mistakes, but I have news for you, we are all human and the best of us still make mistakes, we may not even realize, at even the simplest counts.) So again, eactaly how much does the error rate increase? 2.) If we are able to play the higher level count at or close to the same efficency, what about the extra effort involved. You may think you can play it as effortlessly as level one, but it is unlikely. Maybe the player gets fatigued a little quicker, at which time if he didn't stop playing sooner, those mistakes would really start to add up, or maybe the extra effort and concentration involved causes a player to miss other advantage play opportunities that he otherwise wouldn't.FLASH1296 said:At all games, all sets of rules, penetration, etc. ZEN always handily outperforms Hi-Lo and ALL other Level One counts. That is NOT debatable.
Agreed, Flash, and I am not meaning to stir up this old debate once again. It most definately is a personal choice. There has to be some form of measuring stick, and computer simulations are the best method we have. I am just saying they don't take everything into account.FLASH1296 said:.
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Jason,
We are free to differ with all and everything.
That is one of the reasons we are here.
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All true, but if a level two count increases results by up to 10% as shown in simulations and often stated in these discussions, wouldn't teams still increase their performance by 10% by using a more accurate count that could identify even more opportunities to 'plunk down the big money' ? I mean we are talking big money here. If a team wins two million over some period of time, we are talking an additional 200 grand!FLASH1296 said:Team Play, utilizing “Big Players” need to know when to plunk down the BIG money; thus Betting Correlation trumps all else.
The overall team result is totally dependent on a rather limited number of huge bets — made only at significantly high True Counts.
Ergo, Hi-Lo is a fine choice.
Kewl and Flash, I think you will find the "ease of use" judgement will differ greatly among people with different "gifts". Personally I don't see any difference in difficulty between level one and level two..(I've used (use) both and personally prefer the level 2 count.). I don't think it has anything to do with intelligence or tenacity ... just the differences in the way we are wired.kewljason said:All true, but if a level two count increases results by up to 10% as shown in simulations and often stated in these discussions, wouldn't teams still increase their performance by 10% by using a more accurate count that could identify even more opportunities to 'plunk down the big money' ? I mean we are talking big money here. If a team wins two million over some period of time, we are talking an additional 200 grand!By not pursuing such, leads me to believe that their consensus is that this additional gain, which is "not debatable" in the world of simulations does not translate entirely into the world of actual play.
Excuse me! I'd like to borrow some of your wires. :grin::whip:daddybo said:Kewl and Flash, I think you will find the "ease of use" judgement will differ greatly among people with different "gifts". Personally I don't see any difference in difficulty between level one and level two..(I've used (use) both and personally prefer the level 2 count.). I don't think it has anything to do with intelligence or tenacity ... just the differences in the way we are wired.
BE CAREFUL WHAT YOU WISH FOR! :laugh::laugh:aslan said:Excuse me! I'd like to borrow some of your wires. :grin::whip:
Over the years I have played with many skilled players using many different counts, and my Hi-LO has always performed just as good, or maybe even better than all the rest.daddybo said:Kewl and Flash, I think you will find the "ease of use" judgement will differ greatly among people with different "gifts". Personally I don't see any difference in difficulty between level one and level two..(I've used (use) both and personally prefer the level 2 count.). I don't think it has anything to do with intelligence or tenacity ... just the differences in the way we are wired.
Very definately daddybo. I also have used both in the past, before going back to a level one. It just free's me up to do a side count and some other 'casual AP moves' that I probably couldn't with a level two or three count. That's just me though. I am slow and stupid. Everyone is different. I think the most important thing is to find 'your' count and play it to the best of your ability. I was just giving, Flash a hard time about his "NOT debatable" comment, which of course has and will continue to be debated. :laugh:daddybo said:Kewl and Flash, I think you will find the "ease of use" judgement will differ greatly among people with different "gifts". Personally I don't see any difference in difficulty between level one and level two..(I've used (use) both and personally prefer the level 2 count.). I don't think it has anything to do with intelligence or tenacity ... just the differences in the way we are wired.
I have always liked the way you think, CP!creeping panther said:Over the years I have played with many skilled players using many different counts, and my Hi-LO has always performed just as good, or maybe even better than all the rest.
CP
I can see it coming from zg, because for him everyone is God. But CP?daddybo said:GEEZ CP! :whip::whip::laugh::eyepatch: NOT Hardly.