penetration?

shadroch

Well-Known Member
#2
The more cards you've seen, the better you can use the remaining information.
With six decks to play, seeing any one card does not mean much. With only 25 cards left in play, seeing a card makes a bigger difference.
 

assume_R

Well-Known Member
#4
So many factors to consider before a hasty statement is made about which is a "better" game. If you have a specific set of rules and conditions for each game, we can give you advice as to which you should play.
 

21forme

Well-Known Member
#5
rmar6408 said:
ok, so i am a Begginer at Bj and i still don't really get the concept of penetration, if anyone could help me out that would be great!
You didn't say if you're counting cards or simply playing Basic Strategy (or worse). If you're not counting cards, penetration makes no difference whatsoever in the house edge.
 

shadroch

Well-Known Member
#6
21forme said:
You didn't say if you're counting cards or simply playing Basic Strategy (or worse). If you're not counting cards, penetration makes no difference whatsoever in the house edge.

Actually, if you are not counting, then shallow penetration is a good thing.
The more time spent shuffling, the fewer hands per hour you'll lose.
 

Deathclutch

Well-Known Member
#7
I'm not sure of your understanding of penetration so I'll try to start from from scratch.

When we talk about penetration we are talking about the number of cards behind the cut card in a shoe. The fewer cards behind the cut card, the more more we see, and because of that we see further extremes in the true count.

So let's say you're playing a 4 deck game and there's 1 deck behind the cut card. This is pretty bad as you're playing 75% penetration. You're seeing 75% of the cards.

Now you're on a 6 deck game and there's 1 deck behind the cut card. This is pretty good since you're playing 83% penetration. Hopefully that provides a basic answer to your question.
 

Blue Efficacy

Well-Known Member
#8
I wouldn't consider 75% pen on a 4 decker to be bad. I would actually consider it better than an 83% 6 decker. It's the same game, except you're skipping the first two decks which are more often than not meaningless.
 
#9
i am using the hi-lo counting system, but thanks for clearing that up with me, and thank you! it makes way more sense to me now, do you estimate the penetration after he has inserted the cut card?
 

SleightOfHand

Well-Known Member
#10
21forme said:
You didn't say if you're counting cards or simply playing Basic Strategy (or worse). If you're not counting cards, penetration makes no difference whatsoever in the house edge.
There is also a slight difference due to the cut card effect, which in fact, does affect BS players.
 

Deathclutch

Well-Known Member
#12
Blue Efficacy said:
I wouldn't consider 75% pen on a 4 decker to be bad. I would actually consider it better than an 83% 6 decker. It's the same game, except you're skipping the first two decks which are more often than not meaningless.
Oops, looks like you're right. For some reason I thought I had ran a sim for a member that showed a deck cut off not being that great for a 4 deck game. As you can probably guess I don't normally play 4 decks. Maybe it was a deck and a half that was cut off in their game. Good catch!
 
#14
Penetration explanation

In a multiple deck shoe, after shuffling, a player is asked to place the yellow cut card somewhere into the multiple decks. A player then inserts the yellow cut card, cutting the multiple decks. (the player must place the yellow cut card so that at least one deck is cut away).

THEN, the dealer picks up all the decks (4, 6 or 8) places the decks against the shoe, pats the decks down, pulls the yellow cut card from where the customer placed it, then carefully, looking at the notches on the shoe, places the yellow cut card AT SOME POINT into the multiple decks, where it will remain for the entire shoe. This move, where the dealer places the yellow cut card into the multiple decks - AFTER the player makes his/her cut - is when "PENETRATION" takes place.

All cards behind where the dealer finally places the yellow cut card are DEAD CARDS and are not played during the shoe. The only exception is if the players are still playing when the yellow cut card finally pops up at the end of the shoe and more cards are needed, the dealer can then use several cards behind the yellow cut card to complete the players' hands.

To BE ABLE TO ESTIMATE/DETERMINE how many decks are left "dead" - or cut away (by the dealer's FINAL CUT CARD PLACMENT) from the cards that will be dealt in the shoe, go to the casino gift shop and buy a few regulation decks; then pile these decks, one at a time atop each other, in an effort to be able to estimate ("eyeball") the number of decks the dealer cuts away from the shoe when the dealer makes the last/FINAL cut with the yellow cut card -- RIGHT BEFORE THE DEALER PICKS UP ALL THE CARDS AND PLACES THEM INTO THE SHOE.

In an 8-deck game, the dealer usually cuts two full decks away so that 104 (52 + 52) cards are never seen or played in that 8-deck shoe. In a 6-deck game, the dealer generally cuts one and one-half decks away, so that the players never see 52 cards + 26 cards for a total of 78 cards in the six-deck shoe. In a 4-deck shoe, the dealer usually cuts away about one deck, so the players never see 52 cards out of the four-deck shoe.

The problem is that the cards cut away with the dealer's final cut and unseen by the players could possibly contain many tens, putting the player at a huge disadvantage in getting and blackjacks and tens when doubling down. Also with many 10's out of play because of the deep cut by the dealer, the dealer will break less often because he/she will get smaller cards when hitting instead of "breaking" tens .... M O N K E E!!!!!!!!

Questions that are often asked toward the end of a multiple blackjack shoe: Where are all the tens? What happened to all the tens? The answer: They're all buried behind the yellow cut card and no one will ever see them or get a chance to play them. Of course, the reverse is also possible, i.e., similarly, many small cards could possibly be buried behind the dealer's yellow cut card and out of play.

Confusing? Knowledge of this one small factor is among the many factors that separates expert card counters from "basic strategy" players.
 

Sucker

Well-Known Member
#15
rmar6408 said:
i am using the hi-lo counting system, but thanks for clearing that up with me, and thank you! it makes way more sense to me now, do you estimate the penetration after he has inserted the cut card?
Yes; that's EXACTLY when you have to estimate it.


And concerning the cut card effect:
rmar6408 said:
how does it make a difference?
The cut card effect makes for a mathematically miniscule difference, so tiny as to be pretty much imperceptible for all intents & purposes. And even THEN the only time it MIGHT actually CHANGE a BS play is if you're playing single deck AND you get to SEE the cut card; in which case; the fact that you're playing a hi-lo system means that you're going to incorporate that information into your count & make the proper compensation in strategy anyway.
 
#16
Multiple dk counter, now is there like a median or average penetration percentage? this obviously considers playing more at the same table right?
 
#17
Sucker said:
...

And concerning the cut card effect:


The cut card effect makes for a mathematically miniscule difference, so tiny as to be pretty much imperceptible for all intents & purposes. And even THEN the only time it MIGHT actually CHANGE a BS play is if you're playing single deck AND you get to SEE the cut card; in which case; the fact that you're playing a hi-lo system means that you're going to incorporate that information into your count & make the proper compensation in strategy anyway.
The "cut card effect" they are talking about is something different. The theory first came up in SD games when it was discovered that a game that uses a cut card to determine the shuffle has a significantly lower advantage to the player than one that is dealt out rounds+players. The reason is that hands that have a lot of high cards consume fewer cards, so you end up getting more hands dealt in low counts when cut card is used. It's insignificant in anything other than a single deck game, but measurable in sims even of 8D games.
 
#18
Automatic Monkey said:
The "cut card effect" they are talking about is something different. The theory first came up in SD games when it was discovered that a game that uses a cut card to determine the shuffle has a significantly lower advantage to the player than one that is dealt out rounds+players. The reason is that hands that have a lot of high cards consume fewer cards, so you end up getting more hands dealt in low counts when cut card is used. It's insignificant in anything other than a single deck game, but measurable in sims even of 8D games.
so you are saying there is more of an advantage in single deck games, or one with fewer then 6d?
 
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