I ran a few searches for "16 versus 10", but no luck - even though I know I have seen those threads before! I am looking for a bit of clarification regarding this hand, which seems to garner a different piece of advice from every source I consult.
The basic strategy engine on this website lists "hit" as the correct play for a game without surrender and "RS" (surrender / stand) as correct otherwise. Is this because in a game with surrender, if one does not have the option to surrender a 16vT it is because the 16 is composed of 3 cards rather than 2?
Synder would seem to confirm this, because his "comprehensive basic strategy for any number of decks" advises "stand with 3 or more cards" - regardless of the type of game.
Incorporating counting, it was my understanding that "stand" becomes correct at a TC of +0.5 or greater - but if one goes by Snyder then this a moot point in a surrender game, because one would have either been surrendering or standing all 16s from off the top... implying that strategy deviation for 16vT is only necessary in NS games.
The basic strategy engine on this website lists "hit" as the correct play for a game without surrender and "RS" (surrender / stand) as correct otherwise. Is this because in a game with surrender, if one does not have the option to surrender a 16vT it is because the 16 is composed of 3 cards rather than 2?
Synder would seem to confirm this, because his "comprehensive basic strategy for any number of decks" advises "stand with 3 or more cards" - regardless of the type of game.
Incorporating counting, it was my understanding that "stand" becomes correct at a TC of +0.5 or greater - but if one goes by Snyder then this a moot point in a surrender game, because one would have either been surrendering or standing all 16s from off the top... implying that strategy deviation for 16vT is only necessary in NS games.