Solo player
Well-Known Member
Been learing Zen original. I've got about 13 hours into it. Going from a level 1 to a level 2 seems much easier to pick up than I thought it would be. 
what was your original? I'm curious if your initial was balanced and how hard the transition from a balanced to a balanced is versus a unbalanced to a balanced.
I've used Hi-Lo. But the last couple of years I played K-O
Yes, much easier than many would have you believe. zgBeen learing Zen original. I've got about 13 hours into it. Going from a level 1 to a level 2 seems much easier to pick up than I thought it would be.![]()
Noted and a head nod to the gorilla! :grin:
I noticed this too. Not just with you, but with a couple of other players that I've seen using KO. A lot of people here refer to it as a powerful count, but from what I've seen it just plain under performs time after time. Good luck with your switch to Zen! Let me know how it works out.After using K-O for a couple of years here is what I do not like about it.
1) After playing off and on the last few months along side Hi-Lo players. K-O does under bet early in the shoe and over bet near the end of a shoe.
Presumably you played KO to avoid the TC adjustment.Been learing Zen original. I've got about 13 hours into it. Going from a level 1 to a level 2 seems much easier to pick up than I thought it would be.![]()
I thought the same, could count down a deck perfectly fine. But in a casino enviroment it was much harder than i expected with Zen.
I went from hi-lo to Zen.
you learning all indicies?
Ming
After using K-O for a couple of years here is what I do not like about it.
1) After playing off and on the last few months along side Hi-Lo players. K-O does under bet early in the shoe and over bet near the end of a shoe.
2) Many more indices to learn. The starting points for 6 deck vs 2 deck are a lot different. Indices have to be memorized for each game. I feel this makes it harder to switch tables\games and make correct index plays.
I think in real casino conditions playing day in and day out juming from 6 deckers down to 2 deckers, learning a balaced count is the way to go.
If you only play one game at your local casino then K-O will work. Adding TKO is just a lot more extra work for little if any gain. Take the time to learn a balanced count.
This is exactly why I came up with REKO. Not only are the indexes the same for any number of shoes, they are the same for all indexed hands. +2 always.
No - at 4 and 6. You could call it REKO-advanced. zgBut when you compare the indices for REKO vs REKO-f there is quite a lot of difference. Also if you want to add more indices to REKO would the additional indices also be at 2?
But when you compare the indices for REKO vs REKO-f there is quite a lot of difference. Also if you want to add more indices to REKO would the additional indices also be at 2?
When these 2 counts are simmed in CVCX, REKO-f out does REKO so learning more exact indices certainly helps.
Also I have sims in CVCX that I would like to post. But I can't seem to get a screen shot from my 3 year old laptop. Is it possible that my laptop does not have the right software?
Realize that "HiLo Full Indices" has 148 indices.
After using K-O for a couple of years here is what I do not like about it.
1) After playing off and on the last few months along side Hi-Lo players. K-O does under bet early in the shoe and over bet near the end of a shoe.
2) Many more indices to learn. The starting points for 6 deck vs 2 deck are a lot different. Indices have to be memorized for each game. I feel this makes it harder to switch tables\games and make correct index plays.
I think in real casino conditions playing day in and day out juming from 6 deckers down to 2 deckers, learning a balaced count is the way to go.
If you only play one game at your local casino then K-O will work. Adding TKO is just a lot more extra work for little if any gain. Take the time to learn a balanced count.